Friday, February 10, 2017

Red London Bestiary: The Red, Rough Beasts

The Red spreads aggressively wherever there's sufficient water, this includes mammalian bodies.  It functions like the cordyceps fungus and hijacks the central nervous system, seeking out secondary hosts as the primary host body disintegrates into a conventional Red patch.  The worst part is that living monsters can become carriers.

When a Werewolf becomes infested it becomes a Howler, the worst of both worlds. No longer dependent on the moon's fickle phase and sprouting surplus claws. Red fronds burst from the capillaries and thin skin of the beast's head, a mane from its ruptured eyes to the upper back offset the lost senses.  It now hunts through echolocation and chemical sniffing and transmits the hybrid affliction to its victims.

Attributes- Agility d8, Smarts d4, Spirit d6, Strength d12+4, Vigor d12
Skills-  Climbing d8, Fighting d12, Intimidation d12, Notice d12+2, Stealth d8, Tracking d10
Pace 8, Parry 8, Toughness 8
Special Abilities
Claws - Str + d8
Sweep - The Howler's attack roll is made as a -2 but hits all adjacent targets.
Fear
Infestation - Living or dead, victims of a Howler's attacks have a 50% chance of becoming a Howler themselves.
Invulnerability - The Howler can only be wounded by silver weapons. Anything else just Shakes the beast.
Silver Vulnerability - Silver weapons cause normal damage.

The Red's bloom has hurt rural populations disproportionately as waterways were choked with the stuff.  Early on farmers attempted to make the best of a bad situation.  Aside from toxic emissions, the Red tasted too metallic for human consumption but apparently their pigs loved the stuff.  Then they twisted into Teufelsschwein, vicious throwbacks of tremendous girth.

Attributes- Agility d4, Smarts d4, Spirit d8, Strength d12, Vigor d12+2
Skills-  Climbing d8, Fighting d10, Notice d8
Pace, Parry, Toughness 12(4)
Special Abilities
Tusks - Str+d8
Thick Fat - Armor +4
Hardy - The Teufelsschwein does not take an additional wound from being Shaken twice
Gore - If the Teufelsschwein moves 6" before it makes an attack, add +4 to the damage.

To be continued