Thursday, January 18, 2018

Borchardbriar: Open Road Careers

Carver
Career Skills: Fighting d10 & Notice d4
Career Edges: Mighty Blow, Alertness
Trappings: A cleaver that requires 2 hands, a patchwork mail shirt, & a bag of truffles.

Wild Breaker
Career Skills: Tracking d6, Fighting d6, & Channeling d4
Career Edges: Arcane Resistance, Arcane Background (Miracles - Reynard)
Trappings: A barbed wire net, a long spear, & the reason you hunt.

Hedge Mage
Career Skills: Tracking d4, Spellcasting d6, & Knowledge (Arcane Matters) d6
Career Edges: Arcane Background (Sorcery), Healer
Trappings: A healer's kit, an athame & the ghost of your master.

Drifter
Career Skills: Survival d6, 3 skill points
Career Edges: Scrounger, Luck
Trappings: An unorthodox weapon & 2 rolls with Scrounger before play starts.

Boatman
Career Skills: Swimming d8, Climbing d4, & Survival d4
Career Edges: Level Headed, Ambidextrous
Trappings: A boat, a leather jack, and a bottle of strong cider. 

Wildtouched
Career Skills: +2 to one power, Stealth d6, & Intimidation d4
Career Edges: Arcane Background (Chimera), Fast Healer
Trappings: Fragments from a pactstone

Wednesday, January 17, 2018

Borchardbriar: Whisper Careers

Saltbite Watchman
Career Skills: Fighting d6, Notice d6, & Survival d4
Career Edges: First Strike, Counterattack
Trappings: A spear, a crossbow, & an eye on the horizon.

Red Rock Fanatic
Career Skills: Intimidation d8, Notice d4, & Fighting d4
Career Edges: Berserk, Nerves of Steel
Trappings: A long knife, a fine set of clothing, & religious relics.

Magna Loyalist
Career Skills: Healing d8, Stealth d4 & Fighting d4
Career Edges: Sidekick, Brave
Trappings: A healer's kit, a silver amulet on a chain & an eager beaver.

Snakebite Bootlegger
Career Skills: Stealth d6, Persuasion d6, & Intimdate d4
Career Edges: Danger Sense, Luck
Trappings: A jar of lampblack, a wicked blade & knowing the roads like the back of your hand

Trapper
Career Skills: Stealth d8 & Survival d6
Career Edges:Woodsman, Elan
Trappings: a hatchet, a fringed leather jack & d6 spring-loaded traps

Lamplighter
Career Skills: Climbing d6, Streetwise d6, Gambling d4
Career Edges: Alertness, Quick
Trappings: A 10' lamplighter's pole, matches & d6 jars of lamp oil

Wednesday, January 10, 2018

Borchardbriar: Careers in the Vault

Chestnut Mobster
Career Skills: Fighting d4, Streetwise d8, & Intimidate d4
Career Edges: Ambidexterous, Two-Fisted
Trappings: 2 knuckle dusters, a flask of snakebite, & a hard stare.

Street Performer
Career Skills: Persuade d6, Taunt d6, Channel d4
Career Edges: Charismatic, Arcane Background (Miracles)
Trappings: a battered hat, a worn songbook, & an heirloom instrument.

Trader
Career Skills: Persuade d6, Knowledge (Supply & Demand) d6,
Career Edges: Connections, Beast Bond
Trappings: a ledger book, the Rich edge in goods, & an ornery beast of burden.

Inspector for Public Safety
Career Skills: Investigation d8, Shooting d4, & Repair d4
Career Edges: MacGyver, Level Headed
Trappings: crossbow pistol, forged documents, & a quota of hazards to find.

Red Branch Prospect

Career Skills: Throwing d6, Climbing d4, Stealth d4 & Fighting d4
Career Edges: Acrobat, Frenzy
Trappings: 3 javelins, distinctive tartan, & a sign of your paramour's affection.

Kickboxer
Career Skills: Fighting d8, Gambling d4 & Notice d4
Career Edges: Sweep, Martial Artist
Trappings: a set of wraps & a signed death waiver.

Friday, January 5, 2018

Borchardbriar: Stonebones Careers

Bodyguard
Career Skills: Fighting d8, Notice d4, & Stealth d4
Career Edges: Block, Hard to Kill
Trappings: A heavy shield, worn mail shirt, & survivor's guilt.

Voice of Lost Children
Career Skills: Persuasion d8, Taunt d4, & Intimidation d4
Career Edges: Arcane Background (Haunted), Strong Willed
Trappings: A crystal ball, mystic's robes, & an appointment in three hours.

Chainbreaker
Career Skills: Lockpicking d6, Fighting d4, & Persuasion d6
Career Edges: Combat Reflexes, Danger Sense
Trappings: A small, sharp blade, a hidden set of lockpicks, & a righteous cause.

Velvet Glove Informant
Career Skills: Notice d6, Investigation d6, & Streetwise d4
Career Edges:  Fleet-Footed, Quick Draw
Trappings: Nondescript tunic, 2 homing pigeons, & a handler who's leaning on you.

Prospector

Career Skills: Survival d6, Investigation d6, Gambling d4
Career Edges: Luck, Dodge
Trappings: A large pick axe, hooded lantern, & gambling debts.

Agitator
Career Skills: Persuasion d4, Taunt d4, Intimidation d4, Stealth d4, Streetwise d4
Career Edges: Command, Connections
Trappings: A leather jack, soapbox, & d6 pamphlets for various causes

Tuesday, January 2, 2018

Borchardbriar: Clowdertown Careers

Litterbox Cutpurse
Career Skills: Lockpicking d6, Stealth d6, & Climbing d4
Career Edges: Thief, Scrounger
Trappings: Black-hooded tunic, lockpicking tools, & d4 sacks.

Poacher

Career Skills: Survival d8 & Tracking d6
Career Edges: Quick, Marksman
Trappings: Bow, a seasoned leather jerkin, & this morning's catch.

"Big Tom"
Career Skills: Fighting d8, Intimidation d4, & Knowledge (urban terrain) d4
Career Edges: Brawny, Combat Sense
Trappings: A blade, a patched leather jerkin, & a bad reputation.


Fat Cat
Career Skills: Persuasion d8 & Knowledge (academics) d6
Career Edges: Rich, Attractive
Trappings: Expensive clothes, a notorious piece of jewelry, & d4 hangers-on


Sister of the Alley
Career Skills: Healing d6, Notice d6, & Survival d4
Career Edges: Common Bond, Beast Master
Trappings: Robes, a silver charm on a chain, & d6 votive candles depicting various saints

Meow Street Runner
Career Skills: Investigation d6, Intimidation d6, & Streetwise d4
Career Edges: Investigator, Connections
Trappings: Truncheon, leather jerkin, & the Badge

This was a pretty quick and dirty mash up of Savage Rifts' MARS packages with WFRP's Careers. In character creation, you pick a sort of Furred Folk and a Career after spending your 5 stat points. I'll do 6 careers for the other three Holdfasts & the Open Road.



Thursday, December 28, 2017

Borchardbriar: Sorcery & Spellcasting Part 2

Arcane Background (Chimera)
Arcane Skill: Special (None, each power has its own skill rating)
Starting Powers: 1
Restriction: This Edge is only available during character creation, if you're from the Open Road. Your maximum Accord is half your Spirit die.

Foundlings and wanderers out on the Open Road are often touched by the Land's Wild magic. Usually bearing mild abnormalities, some are instilled with greater gifts. This Arcane Background covers those characters. Whether it's quills, sharpened claws, pheromones, or a sticky tongue; this Edge covers it.

Example Powers: beast friend, damage field, entangle, smite, and anything else you can work out with your GM.
Backlash: Where you roll a natural one on either for, make an Accord check at a -1. Also any Folkmade structures in the area start to corrode as the Land reclaims territory.

Pactstone Setting Rule
Arcane Skill: Special
Powers: Each Pactstone is attuned to a specific power. 

Any Wild Card can activate a Pactstone to benefit from its power. You must make an untrained Spirit roll with a penalty as if they were casting a spell under the "No Power Points" rule. The penalty can be mitigated on a one-for-one basis by spending points of Accord. Anyone in the area of effect can spend their own Accord to reduce the penalty.

If you have an Arcane Background then you can use the Pactstone to amplify your magic and affect everyone in a medium template, centered on the Pactstone. You will roll your Arcane Skill and you can use a power you already have, or the one that the Pactstone contains.

Backlash: A roll of 1 on either die is a failure. All points of Accord spent are lost, and this triggers an Accord check at no penalty.


Reminder: Borchardbriar uses the "No Power Points" rules variant found in Savage Worlds Deluxe Edition. 

Tuesday, December 19, 2017

Borchardbriar: Warmblooded Drifts



When your Accord drops to 2 or less, replace an Edge with a Drift. To determine how you transform you draw from a deck of playing cards. Draw a card for each point lost. When you gain a Drift, it replaces an Edge. Draw a card from the Action Deck, if it's a black card you gain a Coldblooded Drift and if it's red you gain a Warmblooded Drift.

A - Your sense of smell becomes incredibly sharp. You gain a +2 on all Tracking and Notice rolls involving scent.

2 - Small quills grow along your arms and back. With effort you can sprout more. You gain the damage field power at d6. This can be increased like any other skill.

3 -  The night calls to you. You're at home in the darkness. You require half the sleep of normal Folk.

4 - Your jaws and teeth become as deadly as any blade. You gain a bite attack that deals Str+d8, if you already have a bite attack then increase the damage to a d10.

5 - Sound betrays your surroundings, revealing objects and creatures to your incredibly sensetive ears No penalties in low light conditions, suffer a -2 to Resist sonic based attacks.

6 - Your limbs lengthen and taper into long, graceful limbs. Gain +1 Reach & increase your Pace by 2.

7 - From your brow erupts a crown of horns & antlers. This natural weapon deals Str+d6 with AP 4.

8 - Your constitution becomes incredibly robust and your vital organs keep trucking regardless of damage. Called shots deal no extra damage and you're immune to poison.

9 - The dumb Beasts of forest and field acknowledge you as lord among them. Gain the Beast Bond Edge and the animal companion that comes along with it. The companion has 1 Drift so draw a card from the Action Deck.

10 - You grow a prehensile tail or two. Gain an extra non-movement action per round at no multi-action penalty.

J - Wings sprout from your back. Feathers or leather, your choice. Gain the ability to Fly at Pace + 3.

Q -  Magic rolls off you. Gain the Improved Arcane Resistance Edge, regardless of requirements.

K - You're a conduit to the darkest parts of the Long History. You can call upon the shades of deceased Folk to aid you. Gain the summon ally power at d10. You can increase this like any other skill.