Thursday, July 28, 2016

Book Review: Do: Fate of the Flying Temple

 In the years since its release Fate Accelerated (aka FAE) has become my favorite flavor of Fate.  It's quick to kick off the ground, and fundamentally challenges the way we think of resolution in role-playing games.  Mark Diaz Truman penned Do: Fate of the Flying Temple, powered by FAE, a sequel to Daniel Solis' Do: Pilgrims of the Flying Temple. Both games cater to families with young/first time players, though Fate is probably better for older players than Pilgrims.

The games' core idea is the characters are adolescents in a Little Prince universe on a problem solving pilgrimage answering letters they received. From there the two games diverge thematically. In Pilgrims, the characters eventually return to the titular Temple at the center of the Universe and discover destinies shaped by their experiences. In Fate, the Flying Temple is gone and the characters steward a young Dragon on their pilgrimage. Each player defines the Dragon with an Aspect and a new Aspect after each letter. Shaping the future Flying Temple through their escapades. 

Mark Diaz Truman has a deep understanding of Fate and a deft hand explaining the core concepts and applying them. For more of his excellent work, check out the Fate Codex on Patreon. If you're looking for a game to introduce Fate to kids pr the young at heart, then Do: Fate of the Flying Temple is worth picking up.