tag:blogger.com,1999:blog-29442379440475654892024-03-12T21:31:08.395-07:00Doom Rides To SilveradoRIFTS, rough drafts, and Savage WorldsAaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.comBlogger176125tag:blogger.com,1999:blog-2944237944047565489.post-37526031742114972542023-07-04T11:48:00.008-07:002023-07-11T11:18:59.163-07:00Freedom Squadron Framework: Drone Wrangler<div style="text-align: left;"><span style="font-size: x-small;"> </span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzTG3INiSysEw2QyMHfKek0lSRUgiJTEHl3Q9-Z6oSNretlC17k9Ovihy37h4qFKHwTerMnEZOXBCOSLDmpnOSZKDf1t4cliK1vU2JSTpva5quH8AAFcx66Xwhk0vEGYn-ZPyMWK35ngHxwF9fzOChZ5cmkym9hWtCgaVAf9hAdEglTTMxEyH86iVaB8k/s1000/RB6_RedCrow_Operator_2_Echo.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="667" data-original-width="1000" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzTG3INiSysEw2QyMHfKek0lSRUgiJTEHl3Q9-Z6oSNretlC17k9Ovihy37h4qFKHwTerMnEZOXBCOSLDmpnOSZKDf1t4cliK1vU2JSTpva5quH8AAFcx66Xwhk0vEGYn-ZPyMWK35ngHxwF9fzOChZ5cmkym9hWtCgaVAf9hAdEglTTMxEyH86iVaB8k/w400-h266/RB6_RedCrow_Operator_2_Echo.webp" width="400" /></a></span></div><div style="text-align: left;"><span style="font-size: x-small;"><br /></span></div><div style="text-align: center;"><span style="color: #366091; font-size: x-small;"><b>Vocation Framework: Drone Wrangler</b></span><br /></div><div><span style="color: #366091; font-size: x-small;">Battlefield Future belongs not to the biggest guns, but the smartest ones.<br /></span></div><div style="text-align: center;"><span style="color: #366091; font-size: x-small;"><b>Heroes Journey (2 rolls)<br /></b></span></div><div><span style="color: #366091; font-size: x-small;">Aviation, Mechanized, Infantry, Tech & Engineering<br /></span></div><div style="text-align: center;"><span style="color: #366091; font-size: x-small;"><b>Drone Wrangler Abilities and Bonuses</b><br /></span></div><div><span style="color: #366091; font-size: x-small;"><b>Ghost in the Shell:</b> Drone Wranglers may spend Bennies to soak damage dealt to their drones. <br />If they have the Ace edge then they can ignore up to a -2 penalty and use the relevant skill for Soak. <br />Like any vehicle, drones are most effective when actively piloted which takes the Wrangler’s action <br />and uses their Electronics skill for most actions. Unlike most vehicles, drones can autopilot while the <br />Wrangler focuses their attention elsewhere. When they self-drive, drones use their installed Software <br />Packages.<br /><b>Twitchy:</b> The Drone Wrangler has d6 Agility, d8 Electronics, and a d6 in Boating, Driving, or Piloting. <br /><b>There’s Many Like It:</b> The Drone Wrangler starts with the Basic Vehicle Operator Kit and may purchase <br />small drones with Gear Points. Freedom Squadron will replace any lost drones in between missions.<br /><b>This One Is Mine:</b> Inveterate tinkerers at heart, every Wrangler has a hotrod drone they’ve been tinkering <br />with in their off time. This drone is an extra with a d4 in every attribute, no skills, a Pace of 6, and the <br />Construct Racial Ability. You then choose options from each of the below categories:<br /> <br /></span></div><div style="text-align: center;"><span style="color: #366091; font-size: x-small;"><b>FRAME (Choose 1)</b><br /></span></div><div><ul style="text-align: left;"><li><span style="color: #366091; font-size: x-small;">Small: Size -2, Toughness 2. About 2’, about 2’ tall or long. +4 Agility. +2 Vigor. Maximum Str d6.</span></li><li><span style="color: #366091; font-size: x-small;">Light: Size -1, Toughness 3. About 4’ tall, about the size of a mini-fridge. +1 Strength. +2 Agility. +2 Vigor. Maximum Str d10.</span></li><li><span style="color: #366091; font-size: x-small;">Medium: Size 0, Toughness 4, the size of the average human. +2 Strength. +1 Agility. +2 Vigor Maximum Str d12.</span></li></ul><div style="text-align: center;"><span style="color: #366091; font-size: x-small;"><b>LOCOMOTION (Choose 1)</b></span></div><ul style="text-align: left;"><li><span style="color: #366091; font-size: x-small;">Legs: Pace 6, Running Die d6. You may choose bipedal or quadrupedal posture. Maneuvering uses the Driving skill.</span></li><li><span style="color: #366091; font-size: x-small;">Wheels: Pace 8, Running Die d8 but has trouble on stairs. Maneuvering uses the Driving skill</span></li><li><span style="color: #366091; font-size: x-small;">Propellers: Can fly or swim at Pace 6 (or 12 for 4 Gear points) and “run” for extra movement as usual.<br />For 6 Gear Points, you can upgrade a Small drone to fly or swim at Pace 24 and may “run” for 2d6” of<br />additional movement. Maneuvering uses the Piloting or Boating skill respectively.</span></li></ul><div style="text-align: center;"><span style="color: #366091; font-size: x-small;">SOFTWARE PACKAGE (Choose 2, MAX Smarts die) </span></div><div style="text-align: left;"><span style="color: #366091; font-size: x-small;">Unless the Wrangler actively pilots the drone </span><span style="color: #366091; font-size: x-small;">with an action, the drone falls back on these algorithms and subroutines. You may buy additional </span><span style="color: #366091; font-size: x-small;">Software Packages with Gear Points.</span></div><ul style="text-align: left;"><li><span style="color: #366091; font-size: x-small;">Assault: Shooting d6, Intimidation d4. Unless actively piloted may only perform Suppressive Fire.</span></li><li><span style="color: #366091; font-size: x-small;">Lookout: Athletics d4, Notice d6. Gains the Fanatic Campaign rule</span></li><li><span style="color: #366091; font-size: x-small;">Sapper: Demolitions d6, Electronics d4. May only attack counterforce targets.</span></li><li><span style="color: #366091; font-size: x-small;">Triage: Medicine d6, Science d4. Whether or not successful, extends the Golden Hour another 60 minutes.</span></li><li><span style="color: #366091; font-size: x-small;">Umbra: Stealth d6, Computers d4. Stand stock still for long periods of time.</span></li><li><span style="color: #366091; font-size: x-small;">Wrench: Electronics d4, Repair d6. Comes with basic supplies to perform repairs.</span></li></ul><div style="text-align: center;"><span style="color: #366091; font-size: x-small;">FEATURES (Choose 2, MAX Strength die) </span></div><div style="text-align: left;"><span style="color: #366091; font-size: x-small;">Drone Advancement is handled via Gear Points</span></div><ul style="text-align: left;"><li><span style="color: #366091; font-size: x-small;"> Additional Arms (1): Ignore 2 points of Multi-Action penalties per turn.</span></li><li><span style="color: #366091; font-size: x-small;"> Aquatic (1): Moves full Pace while swimming, compatible with Pace upgrades.</span></li><li><span style="color: #366091; font-size: x-small;">Armor (Maximum Size+2): Gain +4 Armor.</span></li><li><span style="color: #366091; font-size: x-small;">Automated Repair Unit (Max 2): Make Natural Healing roll once per day.</span></li><li><span style="color: #366091; font-size: x-small;">Brainiac (Max 2): Increase the drone’s Smarts by 1 die step, 2 skill points, and 1 skill focus.</span></li><li><span style="color: #366091; font-size: x-small;">Electronics Package (1): Gain a 20 mile communications system, an additional hard drive for data storage, specialized subroutines, and a variable interface jack which could plug into most ports. The </span></li><li><span style="color: #366091; font-size: x-small;">2 point package additionally includes an Electronic Intrusion Mastery.</span></li><li><span style="color: #366091; font-size: x-small;">Expanded Power Storage (Max 2): The drone has a bigger battery. Increase the drone’s Spirit 1 die step and gain an additional Fatigue level.</span></li><li><span style="color: #366091; font-size: x-small;">Hotrod (Max 2): You can improve the drone’s Strength, Agility, or Vigor by 1 die step. The drone also gains an applicable Focus.</span></li><li><span style="color: #366091; font-size: x-small;">Improved Sensors: Ignore up to 4 points of Shooting penalties from Range.<br /></span></li><li><span style="color: #366091; font-size: x-small;">Leaper (legs only) See the racial ability</span></li><li><span style="color: #366091; font-size: x-small;">Pace (Max 3, legs and wheels only): Gain +2 Pace and increase the drone’s running die by one size.</span></li><li><span style="color: #366091; font-size: x-small;">Ripping and Tearing: You install a terrible melee weapon to the drone like hydraulic scissors, an impact hammer, or a chainsaw. </span></li><li><span style="color: #366091; font-size: x-small;">5GP Robust (Max 2): +1 Toughness and +1 Wound.</span></li><li><span style="color: #366091; font-size: x-small;">Ungovernable: The drone may spend a level of Fatigue and roll a 1d6, adding it to the total of the roll. The drone recovers the lost Fatigue when they recharge their batteries.</span></li><li><span style="color: #366091; font-size: x-small;"> </span><span style="color: #366091; font-size: x-small;">Weapon Mount: Increase the Drone’s Strength 2 die steps for meeting minimum Strength requirement.</span></li></ul><span style="color: #366091; font-size: x-small;"> </span><br /><div style="text-align: justify;"><span style="font-size: x-small;"> </span></div></div>Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-74066472470541391472021-03-27T21:17:00.004-07:002021-10-25T08:39:31.482-07:00BORCHARDBRIAR: ODDS <p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXPheybC58muTqBA8oSOeJ1GEHcpjBEpmEEX9Oeq7h3MHmJ09IE1QEFx1gk-o52X3eYa2oXi0es8nhkOT97rZlzqWrvBJ1NA0uXjTLM-_0n5EvTTWnOBjuAUWN0WqNgkCVCnl3khTU-lA/s480/19429995_763800060466376_3223027617210216525_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="480" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXPheybC58muTqBA8oSOeJ1GEHcpjBEpmEEX9Oeq7h3MHmJ09IE1QEFx1gk-o52X3eYa2oXi0es8nhkOT97rZlzqWrvBJ1NA0uXjTLM-_0n5EvTTWnOBjuAUWN0WqNgkCVCnl3khTU-lA/w400-h300/19429995_763800060466376_3223027617210216525_n.jpg" width="400" /></a></div>Borchardbriar characters don't need to spend time combing over inventory and gear lists. Instead choose one partisan package and one equipment package to get right into the action!<br /><br /><b>PARTISAN PACKAGES - </b>A selection of weapons and armor for fighting back and keeping you alive. Some may limit the maximum size of your Gear die.<br /><div><br /></div><div>Banneret's Berth- A short sword, a medium shield, plate corselet, and heavy helm. Survivor's guilt. (Reduce Gear die by one step)</div><div><br /></div><div>Big Tom's Arms - A great axe and boiled leather jacket. A bad reputation.<br /><div><br /></div><div>Duelist's Tools - Any two one-handed melee weapons and light leather jacket. Something to prove. (increase Gear die by one step)</div><div><br /></div><div>Hurler's Pride - Nine thrown weapons, a small shield, and boiled leather jacket. Steady paws. (increase Gear die by one step)</div><div><div><br /></div><div>Meow Street Runner's Standard Issue - Any one-handed melee weapon, a small shield, leather cap, boiled leather jacket and either a kosh or sling. The Badge. (Reduce Gear die by one step)<br /><br />Poacher's Bush Kit - Any ranged weapon and 20 units of ammunition, a quiver, a knife, and light leather jacket. This morning's catch.</div><div><br /></div><div><div>Safeguard's Aegis - A battle axe, a large shield, and chain shirt. Nagging sense of deja vu.</div><div><br /></div><div><b>EQUIPMENT PACKAGES </b>- Mundane tools and equipment your revolutionary will need. Each package includes a Gear die, you roll the Gear die when you need something no bigger than your paw. Trades and bargains apply modifiers to your Gear rolls.</div></div><div><br /></div><div><div>Merchant's Stock & Trade- Formal garb, blanket & bedroll, map, flint and tinder, 3 torches, and 3 pieces of sample stock. Gear d8</div><div><br /></div><div>Fat Cat's Luxury- Formal garb, 50 bd worth of jewelry or other adornment, waterskin, and d4 entourage. Increase the other Package's Gear by a die step (Only available without a Partisan Package, but you may select an additional Equipment Package).</div><div><br /></div><div>Scholar's Study- Normal garb, backpack, mortar and pestle, 2 barkbound books, quill, and ink. Gear d6</div><div><br /></div><div>Ruffian's Kit- Normal garb, backpack, bedroll, tinderbox, shovel, and waterskin. Gear d4</div><div><br /></div><div>Hedgewise Trade- Normal garb, backpack, ceremonial clothing, flint and tinder, mortar and pestle, and three doses of either Catmint or Daybreak Gear d4</div><div><br /></div><div>Cat Burglar's Bindle- Normal garb, grappling hook, lockpicks, and 10' rope. Gear d6</div><div><br /></div>Vicar's Craft- Formal garb, blanket & bedroll, 2 vials of sacred oil, and a prayer book. Gear d6 <br /><br /><br /></div><div><br /><div><br /></div></div></div></div>Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-89430930839340112802021-02-23T08:57:00.001-08:002021-06-16T14:11:43.253-07:00SAVAGE WORLDS: LOOSE EDGES<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvLUQhyB_QII4Hq9bxucIF5Vl81GeOHkBw6OVY3aFWgNvsOVwf3OVwdJBSaWOpj7dyk0xIt781PxDFZ_85CFEWSHjMZy21hOTfLgg_G2SBvkxbGWtPWIlTgnzQERMZkhj5OM-2gzImeTI/s1280/tumblr_mz9boxo8bu1s3u9iao5_1280.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="908" data-original-width="1280" height="284" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvLUQhyB_QII4Hq9bxucIF5Vl81GeOHkBw6OVY3aFWgNvsOVwf3OVwdJBSaWOpj7dyk0xIt781PxDFZ_85CFEWSHjMZy21hOTfLgg_G2SBvkxbGWtPWIlTgnzQERMZkhj5OM-2gzImeTI/w400-h284/tumblr_mz9boxo8bu1s3u9iao5_1280.jpg" width="400" /></a></div><p style="text-align: left;">Sorry thing have been quiet here. Expect more Titans and Borchardbriar One Sheets in the coming weeks. In the meantime, here's some loose Edges I had rattling around. I don't know if they have a home yet. We'll see.<b> <br /></b></p><p style="text-align: left;"><b>ARROW CUTTING</b><br />REQUIREMENTS - Martial Artist, Block<br />You may take an action and swing your weapon in a protective swirl. Your Parry becomes the Difficulty to hit you with Ranged Attacks.</p><p style="text-align: left;"><b>CARPE DIEM</b><br />REQUIREMENTS - Quick, Elan<br />When you hit the room, all eyes on you. When your Action Card is a Jack or higher, enemies out in the open roll Smarts or suffer from the Distracted condition. <br /></p><p style="text-align: left;"><b>DEVIL'S ICY FIRE </b><br />REQUIREMENTS - Martial Artist, Spirit d8+<br />Your kung-fu fluctuates temperatures wildly from scorching heat to biting cold. When you successfully make an unarmed Attack with a Raise, you may forego the extra d6 of damage and force nearby enemies to make a Vigor roll at -2 or suffer Fatigue.</p><p style="text-align: left;"><b>DRAGON FIST</b><br />REQUIREMENTS - Chi, No Mercy<br />After undergoing esoteric tutelage you strike at the very essence of your opponent. Your unarmed attacks deal damage against living enemies' base Toughness, ignoring Armor and other bonuses. </p><p style="text-align: left;"><b>LOREMASTER</b><br />REQUIREMENTS - Investigator, Scholar<br />We get it. You did the home reading. At the start of each combat encounter, you gain a "lore counter" which can be spent to:</p><ul style="text-align: left;"><li>Show your home work. Reveal all the Edges, Powers or Special Abilities of an enemy.<br /></li><li>Have the right amulet ready. Add +4 to a Resist roll vs. a Power.</li><li>Hit the sweet spot. Add +d6 damage to a successful Shooting attack.</li></ul><span></span><p style="text-align: left;"></p><p style="text-align: left;"><b>PARADIGM LOCK<br /></b>REQUIREMENTS - Seasoned, Improved Arcane Resistance<br />Your very presence calcifies reality and makes magic more difficult. Increase the cost of all Powers by 2 Power Points.<b><br /></b></p><p style="text-align: left;"><b>SCHOOLED BY SEVEN BANDITS</b><br />REQUIREMENTS - Woodsman<br />You're always prepared with some dirty tricks. At the start of each combat encounter, write down an Action on an index card and keep it hidden. When someone performs the written action, you may reveal what you've written and declare they've activated your trap card. They now suffer from the Vulnerable condition until the end of your next turn.<br /><br /><b>TOTAL CONCENTRATION BREATHING<br /></b>REQUIREMENTS - Novice, Fast Healer<br />Through specific breathing patterns, you recover from exhaustion faster than others. When you Soak, you may recover lost Fatigue in addition to negating Wounds.</p>Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-23525488671142059402021-01-06T08:52:00.000-08:002021-01-06T08:52:47.531-08:00BORCHARDBRIAR: BECOMING MONSTERS<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju7rFNTj9_BONDV-6bbcgSgw0lhRU4FyVk98nB4u7dvs9uAV2MIX4CL9WxuJITZIHYTSIBgdAHJuF5SIAch1kjNKuifh9dsQumrbORqzBFn21OqfB4Sla-nGi1xQ25qLdMuWFoMTfOo3k/s1600/1563988904686-1287739394.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju7rFNTj9_BONDV-6bbcgSgw0lhRU4FyVk98nB4u7dvs9uAV2MIX4CL9WxuJITZIHYTSIBgdAHJuF5SIAch1kjNKuifh9dsQumrbORqzBFn21OqfB4Sla-nGi1xQ25qLdMuWFoMTfOo3k/w400-h300/1563988904686-1287739394.jpg" width="400" /></a></div><p> The real risk of losing Accord is uncontrolled transformation as the Land's wild magic uses your flesh as a canvas. But maybe a little monstrosity is fine, given the stakes. When you lose points of Accord, you temporarily gain a Tinge. Draw a card for each point lost and apply the card of your choice, gaining the corresponding Tinge. At your next Advancement you can choose to keep the Tinge instead, otherwise it blows away on the wind. Be sure to conceal you Tinges, the Wyld Breakers are always on the look for Folks meddling with the Old Times.</p><p>If your Accord reaches 0 then you're lost until the next full moon as the wild magic overwhelms you. The GM takes control of your character and draws 4 cards, applying all corresponding Tinges. . Draw a card for each point lost and choose one to apply.</p><p><br /><b>WARMBLOODED TINGES </b>(Hearts and Diamonds)<br /><br />A - Your sense of smell becomes incredibly sharp. You gain a +2 on all Survival and Notice rolls involving scent.</p><p>2 - Small quills grow along your arms and back. With effort you can sprout more. You gain the <i>damage field</i> power with 10 power points and activated with Vigor.</p><p>3 - The night calls to you. You're at home in the darkness. You require half the sleep of normal Folk.</p><p>4 - Your jaws and teeth become as deadly as any blade. You gain a bite attack that deals Str+d8, if you already have a bite attack then increase the damage to Str+d10.</p><p>5 - Sound betrays your surroundings, revealing objects and creatures to your incredibly sensitive ears You have no penalties in low light conditions but suffer a -2 to Resist sonic based attacks.</p><p>6 - Your limbs lengthen and taper into long, graceful limbs. Gain +1 Reach & increase your Pace by 2.</p><p>7 - From your brow erupts a crown of horns & antlers. This natural weapon deals Str+d6 AP 4 damage.</p><p>8 - Your constitution becomes incredibly robust and your vital organs keep trucking regardless of damage. Called shots deal no extra damage and you're immune to poison.</p><p>9 - The dumb Beasts of forest and field acknowledge you as lord among them. Gain the Beast Bond Edge and the animal companion that comes along with it. The companion has 1 Tinge so draw a card from the Action Deck.</p><p>10 - You grow a prehensile tail or two. Gain an extra non-movement action per round at no multi-action penalty.</p><p>J - Wings sprout from your back. Feathers or leather, your choice. Gain the ability to Fly at Pace +3.</p><p>Q - Magic rolls off you. Gain the Improved Arcane Resistance Edge, regardless of requirements, and deal +4 damage to Sorcerers and Abominations.</p><p>K - You're a conduit to the Bad Old Days, calling upon the shades of deceased Folk to aid you. Gain the <i>summon ally</i> power with 10 power points and activated with Spirit.</p><p><br /></p><p><b>COLDBLOODED TINGES </b>(Clubs and Spades)</p><p>A - Gills blossom along your neck. You cannot drown in water and gain a +2 to all swimming related tests.</p><p>2 - A flashy, colorful crest that draws the eye and beguiles the weak-willed. +2 to Trick with Persuasion and Intimidate.</p><p>3 - Your toes bind to even the sheerest surfaces. You gain the Wall Walker trait and can scramble up sheer and inverted surfaces at your full Pace.</p><p>4 - Your jaws grow thick with bone and muscle. You gain a bite attack that deals Str+d6, if you hit with a Raise then you deal 2d4 bonus damage. If you already have a bite attack then the damage does not increase but you still get the bonus damage on a Raise.</p><p>5 - The skin of your paws become brightly hued with warning. With a successful Touch Attack, the victim must roll Vigor or suffer a level of Fatigue.</p><p>6 - Pits open beneath your nostrils, allowing you to sense heat. You gain Infravision, halving low light penalties when attacking creatures that give off heat.</p><p>7 - You can shoot blood out of your eyes. Suffer a Fatigue level to cause all Folks and Beasts to make Fear checks within 10 ft. at a -2 penalty.</p><p>8 - Your skin/fur changes color and blends into the background. You add +2 to Stealth checks when standing stock still.</p><p>9 - Your tongue stretches and becomes adhesive. You gain the <i>entangle </i>power with 10 power points and activated with Agility. </p><p>10 - Lost limbs will regenerate but your new limbs are brightly colored and moist. You will need to water them. You can make a Healing roll once per day to recover lost wounds.</p><p>J - A tortoise shell hardens around your torso. Gain Armor 2, if you already have a shell it becomes Heavy Armor.</p><p>Q - Anybeast with coldblood in their veins can be brought under your sway. You gain the <i>beast friend</i> power with 10 power points and activated by Survival. It even works on Folk, but at a penalty equal to half their Smarts die. You can increase it later like any skill.</p><p>K - In time, you could be King of All Monsters. Increase your Size by 2.</p><div><br /></div>Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-46445027628397991232020-12-30T18:30:00.001-08:002020-12-30T18:31:17.398-08:00TITANOMACHY: TO EVERYTHING THERE IS A SEASON<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH7lWJ2Fan4iDmse0k_PlpNVa-tQQ2a5T_bthJ56LUhi07Ftxm-Z2EqfjdPjYol_LI5_tQs158-t9hREn5p8p7oLQQS4ZPaeDPacibLGV47qOau3k9RLjhmxZJBbHX5CIl_Bc6fH3co4k/s1642/steward.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1480" data-original-width="1642" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH7lWJ2Fan4iDmse0k_PlpNVa-tQQ2a5T_bthJ56LUhi07Ftxm-Z2EqfjdPjYol_LI5_tQs158-t9hREn5p8p7oLQQS4ZPaeDPacibLGV47qOau3k9RLjhmxZJBbHX5CIl_Bc6fH3co4k/w400-h360/steward.jpg" width="400" /></a></div><p>From the storms' wake emerges the mighty Squallor, an amorphous monster embodying the anger of the planet's climate grief. What awakened this meteorological horror remain unknown, though drawn to battle the Lords of Plunder and Stellar Tyranny Remnant. Accompanied by a corona of uncharacteristic weather, the passage of Squallor breaks the worst blizzards with a summer day and smothers wildfires beneath a momentary super . Despite its alien demeanor, it pays no mind to Daikaiju Earth's other defenders and bears no malice to most of humanity.<br /></p><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"> ATTRIBUTES</div></div><div>Agility d8 Smarts d4 Spirit d10 Strength d12+16 Vigor d10<p>SKILLS<br />Athletics d6, Common Knowledge d4, Faith d10, Fighting d8, Notice d4, Persuasion d6, Shooting d8, Stealth d8<br /><br />PACE 6 PARRY 6 TOUGHNESS 46 (30)<br /><br />HINDRANCES<br />Dependent (Major) - Emerging above the wreckage of Manila, Squallor bonded with Pinoy environmental activist Samira Perlas.<br />Hesitant (Minor) - It can take Squallor a moment to sort things out.</p><p>EDGES<br />Arcane Background (Miracles) - Starting powers: <i>boost/lower trait, elemental manipulation, healing</i><br /><br />SPECIAL ABILITIES<br />Cannot Speak - Squallor "speaks" by rapidly shifting through the seasons and localized weather events.<br />Colossal Crash - 3d12+16, AP 24<br />Leaf On the Wind - Squallor floats through the sky with Pace 6.<br />Hardy - A second Shaken result in combat does not cause a Wound.<br />No Vital Organs - Called shots do no extra damage to Squallor.<br />Primal Surge - The Earth's fury runs riot. Ranged Attack with optional Medium or Cone Template using Shooting. 5d10 damage, AP 30, ROF 1.<br />Size 12 (Gargantuan) - Smaller than your average Daikaiju, Squallor has Heavy Armor, can suffer three additional wounds and <b>Stomp</b>)<br /></p><i>Titanomachy is a collection of sample characters for Dawn of the Daikaiju from Pinnacle Entertainment Group. Possibly a little too weird for most games. Then again, you are playing giant monsters. You can find the main rulebook <a href="https://www.peginc.com/store/dawn-daikaiju/">here</a>.</i><p></p></div>Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-29878505003610242542020-12-26T17:31:00.010-08:002020-12-29T16:15:27.630-08:00Borchardbriar: THE ACCORD<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju7rFNTj9_BONDV-6bbcgSgw0lhRU4FyVk98nB4u7dvs9uAV2MIX4CL9WxuJITZIHYTSIBgdAHJuF5SIAch1kjNKuifh9dsQumrbORqzBFn21OqfB4Sla-nGi1xQ25qLdMuWFoMTfOo3k/s1600/1563988904686-1287739394.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju7rFNTj9_BONDV-6bbcgSgw0lhRU4FyVk98nB4u7dvs9uAV2MIX4CL9WxuJITZIHYTSIBgdAHJuF5SIAch1kjNKuifh9dsQumrbORqzBFn21OqfB4Sla-nGi1xQ25qLdMuWFoMTfOo3k/w400-h300/1563988904686-1287739394.jpg" width="400" /></a></div><b>THE LINE THAT HOLDS US</b><br /><div>"The old songs say there was an order to things. Spring to summer to autumn to winter and back around again. Drawn up to check the wild magics so good Folk would have a chance to build something without the heather and ivy dragging down their hard work. Laying out the tenets of Thumb and Fist and overwriting the red laws of Tooth and Claw.</div><div><br /></div><div>Now the cycle's broken with Reynard's arse wedged into Borchardbriar castle, stalling the others in their far flung corners 'til the wheel turns again. But the Accord still holds. Though with all these growling stomachs, I don't know how much longer."</div><div><br /></div><div>- Cass, Raconteur of Some Renown</div><div><br /></div><div><div><div><b>ACCORD</b> - Every Wild Card starts with maximum Accord equal to 2 plus half their Spirit die type. As things unfold the GM may call for a Accord check with a modifier based on events. An Accord check is a Spirit roll, the results may modify your current Accord score.</div><div><br /></div><div><b>Murder</b> - Killing Folk for any reason other than self defense causes an Accord check at -2. </div><div><b>Backlash</b> - A character with an Arcane Background who triggers Backlash must also make an Accord roll.</div><div><b>Fear</b> - Fright and animal terror cut the noblest beast at the knees. When you fail a Fear check, lose 1 point of Accord.</div><div><b>Relic</b> - Wielding a Relic is playing with fire. Each use of a Cursed Relic causes an Accord check.</div><div><b>Open Road </b>- Out past the borderposts, the Land's wild magic warps Folk. Moreso when they're isolated. Each day you're on the Open Road, make an Accord check with a -2 penalty and adding +1 for each companion.</div><div><b>Viciousness </b>- The Accord is built on trust. Being a bastard undercuts that. Predatory and cruel acts cause an Accord check, with a penalty (-1 or -2) at the GM's discretion.</div><div><br /></div><div><b>LOSING ACCORD</b></div><div>The real risk of losing Accord is uncontrolled transformation as the Land's wild magic uses your flesh as a canvas, turning you into a worthy predator. But maybe a little monstrosity is fine, given the stakes. When you lose points of Accord, you temporarily gain a Tinge. Draw a card for each point lost and apply the card of your choice, gaining the corresponding Tinge. At your next Advancement you can choose to keep the Tinge instead, otherwise it blows away on the wind. Be sure to conceal you Tinges, the Wyld Breakers are always on the look for Folks meddling with the Old Times.</div><div><br /></div><div>If your Accord reaches 0 then you're lost until the next full moon as the wild magic overwhelms you. The GM takes control of your character and draws 4 cards, applying all corresponding Tinges. </div></div><div><br /></div><div><b>RECOVERY</b></div><div>The most effective way to recover lost Accord is building trust and community. So lend a paw by helping out, doing things for others, pitching in without being asked, and taking nothing in return. Additionally, every lunar cycle, equinox, and solstice that goes by without any further Accord loss, you regain a point of Accord. You may want to promote one of the Network Contacts to a full fledged Cell Member and play them while your other character is on the mend.</div><div><br /></div><div>Accord cannot go above the starting value, minus 1 for each Tinge. Nor can Accord go below 0.</div></div><div><br /></div><div><b>New Edge:</b></div><div>DEFY FATE</div><div>REQUIREMENTS - Legendary, Spirit d10</div><div>Choose 1 Skill rated d10 or greater. When you make an opposed roll with that Skill, you may spend 1 Accord to succeed with a raise.</div>Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-88459040025383609082020-09-19T15:39:00.009-07:002020-12-28T14:26:11.081-08:00TITANOMACHY: BIGGER THAN BIG. TALLER THAN TALL.<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWk0T1AT4AN5aNBP-BKHJx8a27DMA_pKu31Nvc600RwV8UKtmsaYCl00TJ4n2pxLo4W6Fr3X7DesHs0RMywqUGcUk2Ml-i6vhu7b-k5ppFDV-Y4paqQsSb6PVG-00zFU5B0nGuAHz-Ipo/s666/UltrmanJack.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="666" data-original-width="378" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWk0T1AT4AN5aNBP-BKHJx8a27DMA_pKu31Nvc600RwV8UKtmsaYCl00TJ4n2pxLo4W6Fr3X7DesHs0RMywqUGcUk2Ml-i6vhu7b-k5ppFDV-Y4paqQsSb6PVG-00zFU5B0nGuAHz-Ipo/w228-h400/UltrmanJack.JPG" width="228" /></a></div>M. Asif Khan grew up in a Pakistani village surrounded by the Himalayas. As the mountains dominated his vision, they similarly dominated his life. He started mountain climbing to conquer these titans and symbolically rise above his origins. He was not prepared for how literal this would be.<br /><br />While scaling a recently shifted mountainside, Asif discovered a metallic giant packed in the ice and snow, thawing out under the sun. He drew close to the enormous figure and reached out, brushing the metal skin with his fingertips. In a flash the figure disappeared <i>into </i>Asif. The sudden cavity in the mountainside quickly filled with a crush of tumbling ice, snow, and scree dragging him along.<div><br /></div><div>Though he fell just a man, Asif emerged from the rubble as BRUM - THE MOUNTAIN AMONG MONSTERS.<br /><div><br /></div><div>In its last act the alien bestowed the <a href="https://en.wikipedia.org/wiki/Ultraman_(character)">Titan Factor</a> on Asif. Now able to attain tremendous stature, Brum led a successful career combating, and sometimes cooperating with, the planet's Daikaiju. A career functionally ended when Stellar Tyrant Ophiuchus invaded from another solar system. Joining forces with the Daikaiju, they repelled the Tyrant at great cost: Ptera Khan lost a wing, Anglax was blinded, and Brum couldn't change back into Asif. Now forever a Titan.</div><div><br /></div><div>Now a resident of the Bonin Island Refuge, Brum must negotiate a new equilibrium with his monstrous housemates.<br /><p></p><p>ATTRIBUTES<br />Agility d8 Smarts d6 Spirit d8 Strength d12+16 Vigor d10<br /><br />SKILLS<br />Academics d6, Athletics d10, Common Knowledge d6, Fighting d8, Notice d6, Persuasion d6, Science d6<br /><br />PACE 6 PARRY 6 TOUGHNESS 54 (30)<br /><br />HINDRANCES<br />Enemy - Major, The Stellar Tyrant Ophiuchus believes all Titan Factors belong to him, <br />Heroic - Major</p><p><br />EDGES<br />Brute, Iron Jaw, Mutation (Size x2), <br /><br />SPECIAL ABILITIES<br />Blunt Force Trauma - 3d12+16, AP 24<br />Dependency - Sunlight, the only thing that sustains him<br />Racial Enemy - Daikaiju, his unwilling "housemates" hold a grudge<br />Sapient - Brum is capable of complex thought and full speech<br />Size 18 - Larger than your average Daikaiju, Brum has Heavy Armor, can suffer three additional wounds and <b>Stomp</b><br /><br /></p><p><i>Titanomachy is a collection of sample characters for Dawn of the Daikaiju from Pinnacle Entertainment Group. You can find the main rulebook <a href="https://www.peginc.com/store/dawn-daikaiju/">here</a>.</i></p></div></div>Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-80640794259750013712020-09-15T19:12:00.004-07:002020-09-15T19:12:38.627-07:00Tuesday Reviewsday: ThunderCats (2011)<p style="text-align: center;"> <img alt="" src="https://static.tvtropes.org/pmwiki/pub/images/thundercats2011.png" /></p><!-- wp:image {"align":"center","sizeSlug":"large"} -->
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<p>We're drowning in fantastic animation. In the age of <em>Avatar</em>, <em>Kipo and the Age of the Wonderbeasts</em>, <em>Voltron: Legendary Defender</em>, and <em>She-Ra and the Princesses of Power</em> you're easily forgiven the sin of overlooking the excellent 2011 <em>ThunderCats</em><strong> </strong>series. After all, it hasn't been on any streaming service as far as I know. <br /><br />Recently added to Hulu, the 2011 series was planned for 52 episodes but tragically cut in half when the toy sales failed to meet expectations. I don't use the word "tragic" lightly considering how good the 26 episodes were I wish the studio could have finished their tale. I hold no nostalgia for the original series and this series grabbed me by the throat. The stakes are high, the animation fluid, the voice acting is top notch, and the characters draw you in. In the alternate world where the 2011 <em>ThunderCats </em>reached its conclusion, we might praise it as effusively as <em>Avatar: the Last Airbender</em>.</p><p>Both ThunderCats (1985) and ThunderCats (2011) are streaming on Hulu right now.</p>
<!-- /wp:paragraph -->Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-46810677349269673322020-07-03T11:14:00.002-07:002020-08-11T17:58:38.652-07:00Borchardbriar: We All Lift Together<span id="docs-internal-guid-83ddc8d4-7fff-8af9-d13a-2fd6c530600c"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwN9iPhycktl5rRUTn44LpjbUoM1Sb9NGweYtWwZYF6-_MyWGjOL7k43rjHNsBFsGwppxGzUBQMbK1rKIHefxn8zKrcuajAvLUT3Wwykvnl4OhNx0zzhFgjfquBT8nXolbRrNV_Clg69w/s286/607504678.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="161" data-original-width="286" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwN9iPhycktl5rRUTn44LpjbUoM1Sb9NGweYtWwZYF6-_MyWGjOL7k43rjHNsBFsGwppxGzUBQMbK1rKIHefxn8zKrcuajAvLUT3Wwykvnl4OhNx0zzhFgjfquBT8nXolbRrNV_Clg69w/w358-h201/607504678.jpg" width="358" /></a></div><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Cell Table</span></p><div align="left" dir="ltr" style="margin-left: 0pt;"><table style="border-collapse: collapse; border: medium none;"><colgroup><col width="56"></col><col width="42"></col><col width="91"></col><col width="438"></col></colgroup><tbody><tr style="height: 0pt;"><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Rank</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Rep</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Resistance</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Expertise</span></p></td></tr><tr style="height: 0pt;"><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">0</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">0</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">0</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Start with 2 Network Contacts, a Hideout, and 1 Defense</span></p></td></tr><tr style="height: 0pt;"><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Wild Cards joining your Cell gain d4 Repair</span></p></td></tr><tr style="height: 0pt;"><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Gain a Network Contact. Current members gain an Edge.</span></p></td></tr><tr style="height: 0pt;"><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Wild Cards joining your cell gain d4 Battle</span></p></td></tr><tr style="height: 0pt;"><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Cell gains a Benny any Wild card or Extra can use.</span></p></td></tr><tr style="height: 0pt;"><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Wild Cards joining your cell gain the Trademark Weapon Edge</span></p></td></tr><tr style="height: 0pt;"><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Gain a Network Contact.Current members gain an Edge.</span></p></td></tr><tr style="height: 0pt;"><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Wild Cards joining your cell gain the No Mercy Edge</span></p></td></tr><tr style="height: 0pt;"><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">8</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">8</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-color: rgb(0, 0, 0); border-style: solid; border-width: 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Cell gains a Benny any Wild card or Extra can use.</span></p></td></tr></tbody></table></div><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Increasing the Cell's Rank costs a number of Food equal to the next Rank.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Rep</span><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> is a measure of renown among the oppressed and heat from the oppressor. </span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Resistance</span><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> is a bonus to Battle rolls. Certain Hideout Edges allow you to add this bonus to other rolls as well.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Hideout starts with 1 Defense. You can choose from: deadfall (</span><span face="" style="font-family: "arial"; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">burst</span><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">), smoke wires (</span><span face="" style="font-family: "arial"; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">darkness</span><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">), lockjaw traps (</span><span face="" style="font-family: "arial"; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">ensnare</span><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">), or clay pots with stinging insects (</span><span face="" style="font-family: "arial"; font-size: 11pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">summon minion</span><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">). The powers are activated with a d8, or the highest Repair skill in the Cell, and 10 Power Points.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Feel free to create your own with GM approval.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></p><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3NR9_A4E25FqR8yZoWEQPRY1olmvmepXq_JGqRcgOR6QWT9P1f_j4vdKd0tnOh757yTIqaDD8Sw1zdIpEfaCNg1aaZ75RjcN8POHCys67n4I6ALKDXYDJKyzvrbwqG7b6DFC6xRujT8I/s739/hideout.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="739" height="311" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3NR9_A4E25FqR8yZoWEQPRY1olmvmepXq_JGqRcgOR6QWT9P1f_j4vdKd0tnOh757yTIqaDD8Sw1zdIpEfaCNg1aaZ75RjcN8POHCys67n4I6ALKDXYDJKyzvrbwqG7b6DFC6xRujT8I/w400-h311/hideout.jpg" width="400" /></a></div></div><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Hideout Edges - </span><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">A Cell's maximum number of Hideout Edges is equal to the Cell’s Rank.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">BELLS & WIRES</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">You’ve strung thin wire across every entryway and set small bells to act as a crude alarm system. Incidentally you’ve gotten good and bypassing similar arrangements, add +1 to Stealth and Thievery checks indoors.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">BOLTHOLE</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The hideout has an escape tunnel running into a nearby district. The tunnel is tight and can be collapsed to block pursuit. Though this can cause problems for larger members of the Resistance.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">BUNKS</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Maybe your home isn’t safe since you fell into the Resistance. Or you don’t have a home. Either way the Hideout has bunks for you to sleep in. Add Resistance in opposed rolls to be tracked since you can vary your patterns.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">DISTILLERY</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">It ain’t much but you can produce the basis for myriad elixirs and potions: snakebite. Of course you could always just drink it. You receive 1 shot of Snakebite per Wild Card at the beginning of each caper or adventure. You can take this Hideout Edge multiple times but instead you add 1 shot of Snakebite each time, to be distributed separately.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">GUTTER FLEET</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Down the canal there’s a skiff or two tied off to a hidden dock. Add Resistance to your first Boating check during a Dramatic Task.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">INFIRMARY</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">With a bed for long term convalescence, bandages, and a cabinet packed with herbal remedies; you're ready when things go sideways. Add Resistance to your Recovery rolls to bounce back from the Injury Table.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">IMPREGNABLE</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Most Hideouts have one active Defense, but you’ve developed additional lines of Defense. Choose one: an additional Defense, increase the Power Points by 10, or increase the activation die by one step. You can take this Hideout Edge multiple times but you have to pick a different option each time.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></p></span><span id="docs-internal-guid-83ddc8d4-7fff-8af9-d13a-2fd6c530600c"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">PACTSTONE FOUNDATION</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Your Hideout’s foundations were laid with stone from the Bad Old Days before Reynard ascended to the throne. You can knap pactstone shards for use in small, light weapons like knives and arrows. During the Muster Phase, add +2 to your test to procure such items.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">PARTNERS IN CRIME</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Meow Street Runners are fracturing and some have abandoned their posts. Now they’re on your side with inside information. You generate an additional caper and draw an additional action card during dramatic tasks. You can choose which card to use.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">PRINTING PRESS</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">With wondrous machinery you can now get the word out. When you Muster Forces, add a d4 to the number of Extras you rally to the cause. You can take this Edge multiple times.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">SECRET SHRINE</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Maybe y’all built it yourselves or maybe it was here before you moved in, but in a small alcove there’s a shrine to the 3 Forgotten Seasons. Choose one: Albina the Spring Sow, Chaunteclure the Summer Bantam, or Gilgen the Winter Elk. During the Muster phase, you may choose to pray at the shrine and make a Spirit roll. If you’re successful gain one below power with a reserve of Power Points equal to you roll for the rest of the Caper. Use Persuasion for power activation.</span></p><ul style="margin-bottom: 0px; margin-top: 0px;"><li dir="ltr" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Albina, the Spring Sow - Growth</span></p></li><li dir="ltr" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Chaunteclure, the Summer Bantam - Warrior’s Gift</span></p></li><li dir="ltr" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Gilgen, the Winter Elk - Slumber</span></p></li></ul><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">SORCEROUS SANCTUM</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Ritual reagents and sanctified space allow the canny sorcerer to craft Talismans of various sorts and perform rituals held in check until the right moment. Add Resistance to your first power activation or power damage roll per caper.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">THE STACKS</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Piles of books pile up in a hideout corner. Thumbing through them can prove useful. Add Resistance to Research and Academics checks.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><br /></p></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">VOLUND'S STONE</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Getting a piece of Pactstone to sharpen blades rather than blunt them is no mean feat. All Cell members with the Trademark Weapon Edge now add Resistance to damage rolls </span></p><span id="docs-internal-guid-83ddc8d4-7fff-8af9-d13a-2fd6c530600c"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"></span></p><b><br /></b><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">WAREHOUSES</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Somewhere off-site you have space to hold contraband and hide people. Reduce the Crackdown by 1 when you steal material, liberate tithes, or kidnap someone.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><b><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">WORK BENCH</span></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="" style="font-family: "arial"; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Equipped with a cornucopia of tools, the cell is now better able to prepare the materials for their mission. Add Resistance to Repair rolls needed to create or maintain the means of mayhem.</span></p></span>Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-3654113497448689642020-06-30T20:47:00.001-07:002020-06-30T20:49:03.495-07:00Tuesday Reviewsday: Corto Maltese<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKWaFPz591AkjVugBHy81BOWO3VhjCHmnhVrxkmd1liGo7wr1Y1hkytI_ZdM0ne-mhHxITfWFZzF70Kwl9vcFV0bdXOSdn8hWU5KKmVnYJxhTo5SRQfcsK3gX_1T0qKgH6mlExneMQ0fs/s1024/cortomaltese-home-slider.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="514" data-original-width="1024" height="251" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKWaFPz591AkjVugBHy81BOWO3VhjCHmnhVrxkmd1liGo7wr1Y1hkytI_ZdM0ne-mhHxITfWFZzF70Kwl9vcFV0bdXOSdn8hWU5KKmVnYJxhTo5SRQfcsK3gX_1T0qKgH6mlExneMQ0fs/w500-h251/cortomaltese-home-slider.jpg" width="500" /></a></div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;">Corto Maltese is a series of European action/adventure comics by famed Italian creator, Hugo Pratt, chronicling the life of its titular character through the early decades of the 20th century. Though related to Tintin, Gil Jordan, Lupin III, and other continental adventurers, Corto carries himself more as a pulpy Sinbad the Sailor. Embarking on adventures for lost Imperial Spanish gold and thwarting Nazi spies for the sake of outrunning boredom than the allure of wealth or pursuit of truth. Along the way he crosses paths with historical figures like Rasputin, Butch Cassidy, Ernest Hemingway, and Jack London. <br /></div><br /><div style="text-align: left;">With striking black and white art from an artist at the height of his powers and narrative depth belying comics, <i>Corto Maltese</i>
is well worth the time. Especially if you love pulp adventure tales
staring colonialism's ugliness full-on. This series is definitely in the
<a href="https://minionworks.net/wordpress/index.php/show/old-mans-bar/"> Old Man's Bar</a> DNA. The stories have most recently been translated and
printed by IDW and some animation was done 4-5 years ago.</div><div style="text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/7y3__u98MqI" width="320" youtube-src-id="7y3__u98MqI"></iframe></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div></div>Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-12284665434305765632020-06-24T09:59:00.001-07:002020-06-30T20:49:35.797-07:00Tuesday Reviewsday: The Sinner<!-- wp:image {"align":"center","sizeSlug":"large"} -->
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<p>We're all spending time at home as the Troubles extend into a 4th month and probably watching a lot of TV. If so, you've found you can only watch <em>Terriers </em>(on Hulu right now) so many times before you need a new crime drama. You can replace <em>Terriers</em> with something else more fitting your tastes - <em>True Detective</em>, <em>Black Spot</em>, <em>The Shield</em>, <em>Bosch</em>, <em>The Glades</em>, or what-have-you. But the sentiment is the same. <br /><br />There's a<strong> LOT</strong> of good media out there but we consistently return to the crime drama/police procedural well for some degree of comfort. Even in the most hardboiled or noir story offer a structure delineating the good, the bad, and the bad-but-good-enough-to-live-with into boxes and delivering some sort of justice in an increasingly unjust world. <em>The Sinner</em> dumps those comfortable boxes out on the floor and kicks the contents into the wall where hey break and spill, leaking their contents into a runny mess defying a shallow viewing. In the first season Jessica Biel plays Cora Tanetti, a seemingly placid housewife, who stabs a man to death at a public beach in upstate New York. Bill Pullman plays Detective Harry Ambrose, a police detective on the rocks, who feels a pull that Cora's crime is a part of something larger and, like a bad tooth, just can't leave it alone.</p><p>If you enjoy being pushed out into deep water and feeling your way back to shore, then The Sinner would be for you.</p><p><br /><em>The Sinner</em> seasons 1 & 2 are currently on Netflix.</p>
<!-- /wp:paragraph -->Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-1401695656768800112020-06-16T20:15:00.001-07:002020-06-30T20:49:46.016-07:00Tuesday Reviewsday: Space Dandy<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZqz3ZBq6j5vH3G_okVmiGfLhIS-n6dSvPF6TRqRmPU8IM0UmnSVNsNatg-0ynhJB9QBUhc7rr1jvMbpkATImHaWfO9lLnDJcRS5wnolecDKHw8RG9eBX7EBfX5e5j43noBfPvLjC2CWY/s1200/Space-Dandy%2527.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="630" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZqz3ZBq6j5vH3G_okVmiGfLhIS-n6dSvPF6TRqRmPU8IM0UmnSVNsNatg-0ynhJB9QBUhc7rr1jvMbpkATImHaWfO9lLnDJcRS5wnolecDKHw8RG9eBX7EBfX5e5j43noBfPvLjC2CWY/w210-h400/Space-Dandy%2527.jpg" width="210" /></a></div><div>Hey everybody, Aaron here. It's been a long time since my last post, but I've been really busy writing adventures and mysteries for games such as: Savage Rifts, Trophy, and Brindlewood Bay. Besides being the Head Writer for a ZineQuest 2 Kickstarter project Oligarchy - a game of political folly. Those are all wrapping up in the near future so I have time to get back to Tuesday Reviewsday. </div><div><br /></div>Earlier this month we finished watching Space Dandy! a science fiction comedy anime from Shinchiro Watanabe of Cowboy Bebop and Samurai Champloo fame. Over the course of the series, the titular character travels the star in his tiki themed spaceship searching for alien lifeforms, falling in love, and hanging out at an interstellar Hooters. It's a love letter to fishbowl helmets, rayguns, scantily clad ladies, Americana, and high adventure across a lurid galaxy. Every episode shares a loose continuity but rarely impact one another. Which is probably for the better since that gives each episode room to breathe, no matter how gonzo or ridiculous the individual premise may seem. <br /><br /><div>Overall the show alternates between lighthearted and poignant, delivering a heartfelt salute to its influences while leaning on animation's strengths. Similar to Watanabe's other series the soundtrack is impeccable. I mean, watch this:</div><div></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/LyBkkJawLSw" width="320" youtube-src-id="LyBkkJawLSw"></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div>If you like pulpy sci-fi stories like Flash Gordon, the Original Star Trek, Secret of Sinharat or Barbarella you should check out Space Dandy! You can watch it on Hulu.</div><div><br /></div><div>If you'd rather have dandy adventures in space for your next tabletop game, then check out Troika! the Otherworld's Favorite Roleplaying Game (art free SRD <a href="https://melsonian-arts-council.itch.io/troika-numinous-edition" target="_blank">here</a>) and try out <a href="https://minionpress.itch.io/acrossthe-humpbacked-sky-baby" target="_blank">Across the Humpbacked Sky, Baby!</a> from Carol and I. It's a collaborative framework for creating weird aliens and some weird planets for them to hide on.</div><div><br /></div>Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-27173907002894944112020-04-25T23:34:00.002-07:002020-04-28T19:30:40.387-07:00TROIKA! - The Tears of Time<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzmgULawVb_oNSRr3x7U6ZLxH8iWn3qj5Raya9ntzv6K3VEKTXFZG1OkEbQRpzEXj1Q3wgyYSP8yG67HUclozxE4bIP4U0TGPNnklKUMuIF-7xfdMqbNKIyQsrA2ss1WA_zQI6Xf4_lzQ/s1600/Header.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="470" data-original-width="750" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzmgULawVb_oNSRr3x7U6ZLxH8iWn3qj5Raya9ntzv6K3VEKTXFZG1OkEbQRpzEXj1Q3wgyYSP8yG67HUclozxE4bIP4U0TGPNnklKUMuIF-7xfdMqbNKIyQsrA2ss1WA_zQI6Xf4_lzQ/s400/Header.jpg" width="400" /></a></div>
On the surface, Guardia resembles any mythical medieval sphere across the humpbacked sky except a hyperdimensional parasite, the Devourer, slumbers at the world's heart. Its dreams peel away at potential timelines, grooming all life to an ideal form for consumption. This process left the wall between epochs thin if you wish to travel between them.<br />
<br />
Upon arriving via golden barge, you can enter a "time gate" to visit 3 other distinct eras: Prehistory - where humans, dinosaurs, and lizard-men are locked in a struggle for survival, the Middle Ages - a high romance of knights and magic, and the Wastes- where destitute humans huddle for shelter in arcologies away from the mutants and killer robots outside. A research mission from the Academy of Doors can be found in Truce, trying to find a path to the "End of Time".<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbtDX8RuqmdY7zumH6PA2Mhbq0r_tRPXGkx2LdoePwpbFgHLtv6OVYvEEIUF_Gel-jsUrcOMGvIxAZPjQIyneUQSz6dU3m3T0bEJ1W9O_532DscYFub-OtVvXggB8Vzb_zzlLbOW5ddkk/s1600/ESx6BI_XQAAH61U.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="680" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbtDX8RuqmdY7zumH6PA2Mhbq0r_tRPXGkx2LdoePwpbFgHLtv6OVYvEEIUF_Gel-jsUrcOMGvIxAZPjQIyneUQSz6dU3m3T0bEJ1W9O_532DscYFub-OtVvXggB8Vzb_zzlLbOW5ddkk/s400/ESx6BI_XQAAH61U.jpg" width="400" /></a></div>
<br />
<b>SILENT SWORDSMAN</b><br />
Your life was so simple before the Millenium Fair. Then the mysterious beauty stepped into your inventor friend's telepod, tearing a hole through the immaterium of time and space. You leaped in after her and found yourself adrift among the humpbacked sky. <br />
<br />
Possessions<br />
Headband<br />
Katana (Damage as Longsword)<br />
Padded Vest (Light Armor)<br />
Eager to Help<br />
<br />
Advanced Skills <br />
4 Whirling Swordplay<br />
2 Left-handed<br />
2 Time Traveler<br />
1 Spell - Jolt <br />
<br />
<b>GIRL GENIUS</b> <br />
A brilliant inventor and the swordsman's childhood friend. Since the princess got herself lost with your telepod you feel responsible to track her down. Bouncing from sphere to sphere, you haven't found her but you repaired some friends along the way.<br />
<br />
Possessions<br />
Pea Shooter (Damage as Pistolet)Pouch with 20 Bullets<br />
Toolkit<br />
Taban's Vest (Light Armor)<br />
<br />
Advanced Skills<br />
3 Mathmology<br />
2 Mechanical Genius <br />
2 Spell - Explode <br />
2 Time Traveler <br />
1 Pistolet Fighting <br />
1 Hammer Fighting<br />
<br />
<b>RUNAWAY PRINCESS </b><br />
Bored with palace life you slipped out to enjoy the Millenium Fair. Too bad you also slipped through space and time. Stupid telepod. Now you have no idea where, much less <i>when,</i> you are.<br />
<br />
Possessions<br />
Bowgun (Damage as Crossbow)<br />
10 Quarrels<br />
A Mystical Pendant (Roll twice for any Oops! test and choose one of the results)<br />
Maiden Suit (Light Armor)<br />
A Case of Mistake Identity<br />
<br />
Advanced Skills 3 Spell - Drown <br />
2 Second Sight<br />
2 Blonde Bombshell<br />
1 Healing<br />
1 Crossbow Fighting<b> </b><br />
<br />
<b>FROG-FACED CAVALIER</b><br />
Once a squire in service of the Kingdom's Royal Family, following the death of your mentor at the demon king's hand you're trapped in a monstrous form. Now you seek revenge and your lost queen across the shining spheres.<br />
<br />
Possessions<br />
Cursed Frog Form (Do all the things frogs do)<br />
Greatsword<br />
A Love for Their Queen<br />
Bronze Mail (Modest Armor)<br />
<br />
Advanced Skills<br />
3 Etiquette<br />
3 Knightly Combat<br />
3 Leg Day<br />
1 Awareness<br />
<br />
Special<br />
You may test Luck to ignore the downsides of a curse.<br />
<br />
<b>ACHY BREAKY AUTOMATON</b><br />
Originally built to assist
mankind in the post-apocalyptic wasteland after the Devourer at the
world's heart emerged and stripped all life. With some vague recollection of the way the world was, you set out to do more.<br />
<br />
Possessions<br />
Kaiser Arm (Damage as Maul)<br />
Steel Body (Achy Breaky Automatons always count as Modestly Armored)<br />
Sympathy for Humanity<br />
<br />
Advanced Skills<br />
3 My Body Is Full of Weapons<br />
2 Voluntary Arborist<br />
2 If They Had a Heart<br />
2 Keep On Ticking <br />
<br />
Special<br />
When
you suffer Mighty Damage roll Keep On Ticking. If you succeed then lose a system instead of taking damage: optics,
speakers, memory banks, arms, or legs.<br />
<br />
<b>QUEEN OF THE STONE AGE</b><br />
Chief of a tribe locked in constant war with lizard-men. You left your people with allies from the distant future, reassured you would return in seconds of your departure. It's been 3 years.<br />
<br />
Possessions<br />
Piece of the Dreamstone<br />
Enormous Club (Damage as Club)<br />
Queenly Authority<br />
<br />
Advanced Skills 4 Strength<br />
2 Club Fighting<br />
2 Fierce Courage<br />
1 Blonde Bombshell<br />
<br />
Special<br />
You can eat 6 Provisions per day to recover Stamina. You can't improve or acquire any ranged Weapon Skills but you can always throw boulders with Strength.<br />
<br />
<b>DEMON KING</b><br />
You were the prince of a golden age until you brushed against the Devourer's sleeping mind. Flung through space and far flung epochs, you long to resurrect your lost kingdom. Stabilizing a new time gate to your home era may be the solution.<br />
<br />
Possessions<br />
Moonsharp Scythe (Damage as Spear)<br />
Raven Armor (Light Armor)<br />
Grief For a Bygone Age<br />
<br />
Advanced Skills 2 Spell - Firebolt<br />
2 Spell -Thunder<br />
2 Spell - Ward<br />
2 Spear Fighting<br />
1 Astrology<br />
1 Second Sight<br />
<br />
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Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-5567761982262424942020-04-25T12:40:00.002-07:002020-04-26T09:15:01.998-07:00Borchardbriar: Clowdertown Blues<div class="separator" style="clear: both; text-align: center;">
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<b>DISTRICTS OF CLOWDERTOWN</b><br />
<div align="left" dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: none; table-layout: fixed; width: 468pt;"><colgroup><col></col><col></col><col></col><col></col></colgroup><tbody>
<tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>Proud Oaks </b><br />
Where the wealthy play</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>Upper Garden</b><br />
The richest part of the city</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>Braebuck's Ferry</b><br />
Thieves and markets</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>Ninian East</b><br />
The Cathedral</td></tr>
<tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>Corim Keep</b><br />
The old keep, now a neighborhood</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>Verdauga</b><br />
Government and the old cat city</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>Oldsong</b><br />
Cemeteries and Graymalkin's tower</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>Heather Reach</b><br />
Apothecaries and the gentle sort of danger</td></tr>
<tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>The Green</b><br />
Boulevards & mercantile interests</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>Spillover</b><br />
The Fishery & warehouses</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>Deyna Square</b><br />
Teashops and merchants</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b><b>Rillflagg's Terrace</b></b><br />
Vice and workhouses<br />
<b><b></b></b></td></tr>
<tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>The Litterbox</b><br />
A shanty town </td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>The Docks </b><br />
Gateway to the Burning South</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>Waterside</b><br />
Watched over by the Abbess</td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><b>Shrimptail</b><br />
The old otter village, now a know of piers and houseboats. <br />
<b></b></td></tr>
</tbody></table>
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The modern city of Clowdertown was established as two separate holdfasts grew together over time, an otter fishing village on the southern coast and a cat trading settlement in the upper delta. Since then it's endured a searat invasion, hurricanes, the Blight, and Greeneyes' reign of terror. Through it all the city, and its people, have held together. But that was back in the Bad Old Days when events felt fleeting before returning to an illusion of stability. Before the constant pressures of the Tithe and starvation.<br />
<br />
These days, Reynard's eternal autumnal boughs frame a city known for two things: its prosperity and carefully balanced "neutrality" regarding the Foxlord. While the rustic villages and riverside towns throughout the land simmer with resentment against the Tithe, the other cities have proven silent, if not eager, collaborators. Clowdertown sends the fewest kits possible and selects them by lottery to maintain a pretense of impartiality. These practices make the city a destination for families at risk and a fertile recruiting ground for any sort of rebellion.<b><br /></b>
<b><br /></b>
<b>Clowdertown's Oddities</b><br />
The Abbess - A killer prowling Waterside almost exclusively, their victims are found in a penitent's pose. Though the bounty keeps escalating with each victim, Waterside residents won't help the Meow Street Runners track the Abbess down.<br />
<br />
"Feathers" - Notable for the dietary demands of its citizenry, cats and otters'
demand for meat supports a thriving fish market and an illegal trade in
poached songbirds aka "feathers". Rumors occasionally surface of more exclusive clubs hidden in the richest corners.<br />
<br />
Gutter Regattas - Illegal boat races between otter crews to ultimately compete in the Great Row, an annual festival and competition in honor of the Birthing Waters. The winners' families are immune to the Tithe until the next festival. <br />
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Poison Gardens - Greeneyes strictly prohibited carrying weapons larger than a knife so the aristocracy found other ways to dispose of rivals. The cultivation and use of toxic, intoxicating, and narcotic plants was one of them. Most common in Verdauga and Heather Reach, you can find small bunches of dubious potency elsewhere. <br />
<br />
Reticules - Small drawstring pouches traditionally containing toxic paste should a beast need to dip a blade or claw for self defense, or assassination. Now a fashion item embroidered or beaded sometimes signalling political affiliations or more clandestine desires. <br />
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<b>CLOWDERTOWN CAPER GENERATOR </b><br />
<b>What's the deed? (On a Clubs, draw an additional card for "What's Gone Wrong?")</b><br />
2-5 - Surveillance.<br />
6-8 - Delivery. <br />
9-10 - Sowing unrest <br />
Jack - Infiltration.<br />
Queen - Black-bag job.<br />
King-Ace - Assassination. <br />
Joker - Clash in the open. Re-draw if Resistance is < 4<br />
<br />
<b>Where's the spot? (Hearts & Diamonds / </b><b><b>Clubs & Spades</b></b><b>)</b><br />
2 - Abbey of the Alley / Fleeting Fetches<br />
3 - Bread & Butter Bakery / Readnola Viaduct<br />
4 - Serenity Bridge / Stormy Crossing<br />
5 - Summermuse Avenue / Owl Track<br />
6 - Ms. Kitty's / The Fishery<br />
7 - Marley's / The Ashamed Rat<br />
8 - Moon Market / Boiling Cauldron <br />
9 - The Bitter Tortoise Theater / Goldguard Trading Company<br />
10 - Goodberry Manse / Humbleblossom Estate<br />
Jack - Tallstone Gatehouse / Duskdirge Garrison<br />
Queen - Hammer & Tongs / Rodrig's Box & Tackle<br />
King - Greeneyes Palace / Crescent Plaza<br />
Ace - The Queen's Island / The Strongford <br />
Joker - The Little Twin / Graymalkin's Tower<br />
<br />
<b>Who's the target?</b><br />
2-5 - Civilian authorities collaborating with Reynard's regime. Who are they? Can they be turned?<br />
6-8 - A small team of Meow Street Runners. Who do they work for? What are they investigating?<br />
9-10 - A fat cat with a monstrous appetite. Which is it - Feathers? The 'nip? Taxidermy? Addermilk?<br />
Jack - A coterie of Reynard's tithe takers. Draw an additional location card for their fall back plan.<br />
Queen -A sorcerer, bard, or chimera who's been untrustworthy. What was their betrayal?<br />
King-Ace - An infamous Wyldbreaker who's in town. What are they known for?<br />
Joker - One of Reynard's winnowers is in town (black = the Bellringer / red = the Penitent)<br />
<br />
<b>What's gone wrong?</b><br />
2-5 - They've been double-crossed by someone. Who was it?<br />
6-8 - The target didn't show. Were they warned?<br />
9-10 - The cell has a parallel opportunity. Draw a new set of cards to generate a parallel caper. Do they split the party?<br />
Jack - Someone's raised the alarm! Bells! Flares! Watchmen on every street corner!<br />
Queen - They've has been ambushed by (Red- Meow Street Runners / Black- Wyldbreaker and retinue). Do they fight or flee?<br />
King-Ace - There's an additional target of opportunity. Do you take it? Draw again for the target.<br />
Joker - Depends. Red Joker = Everything goes smooth, for once. Black Joker = Someone has sold them out, there's a bounty on the cell's heads and the Hunt may begin soon. Increase the Cell's Rep by 2.<br />
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Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-24164974177327374802020-04-21T21:01:00.003-07:002020-04-23T12:30:46.371-07:00Borchardbriar: Unseen Principalities and Unclean Spirits<div class="separator" style="clear: both; text-align: center;">
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<b>ARCANE BACKGROUND (Bard)</b><br />
<b>ARCANE SKILL:</b> Performance (Spirit)<br />
<b>STARTING POWERS: 3</b><br />
<b>POWER POINTS: 10</b><br />
Bards are highly skilled performers but they're more than simple musicians. Scraps of power hide in the shanties, stories, and songs echoing through pubs and churches. A bard coaxes these echoes, drawing on their legendary feats or offering a balm to their comrades.<br />
<br />
<b>Suggested Powers: </b><i>boost trait, darksight, deflection, fear, healing, protection, quickness, speak language,</i><i> succor, summon ally, warrior's gift</i><br />
<b>Backlash:</b><i> </i>Drawing on the Distant Past can leave an open door for phantoms to come forward and relive their glory days. 1 Ghost per Wild Card appears, make reaction rolls for each ghost. This is in addition to normal Backlash.<br />
<br />
<b>ARCANE BACKGROUND (Chimeric Might)</b> <br />
<b>ARCANE SKILL:</b> Bend Shape (Strength) <br />
<b>STARTING POWERS: 2</b><br />
<b>POWER POINTS: 15 </b> <br />
Chimeras
tap into the land's Wild Magic, flexing an immaterial set of muscles to
alter their forms to grow quills, massive size, or a
sticky tongue as needed. Many live on the fringes of city and town,
hesitant to expose themselves to Wyldbreakers.<br />
<br />
<b>Note:</b> A chimera's powers are limited to targeting themselves unless they pay for Additional Recipients or it makes narrative sense.<br />
<br />
<b>Suggested Powers: </b><i>burrow, damage field, entangle, farsight, fly, growth, shape change, and anything else you can work out with your GM.</i><br />
<b>Backlash: </b>The Wild Magic slips through your grip and runs rampant. All trees, grass, ivy, etc. in a league suddenly grow
large, aggressively biting into any buildings, roads, or walls in the
vicinity. This is in addition to normal Backlash.<br />
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<b>ARCANE BACKGROUND (Sorcery)</b><br />
<b>ARCANE SKILL:</b> Spellcasting (Smarts)<br />
<b>STARTING POWERS:</b> 3<br />
<b>POWER POINTS:</b> 10 <br />
Sorcerers understand the World is patchwork stitched together by unseen forces
and high powers. Through practice they learn the rituals, gestures, and words in
the Watchers' Blue Tongue to command the little needles,
producing magical effects when invoked.<br />
<br />
<b>Suggested Powers: </b><i>banish, blind, boost/lower trait,
clairvoyance, deflection, detect/conceal arcana, dispel, divination, elemental manipulation, puppet, slow,
slumber, teleport, wall walker</i><br />
<b>Backlash:</b> There's a
catch or snag when you release the spell, the ripping and tearing
fundamentally alters the area (large template) until the next full moon.
Water is not wet. Fire does not burn. Air chokes. Earth floats into the
sky. This is in addition to normal Backlash.<br />
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<b>THE YONDER & ITS INHABITANTS</b><br />
Everybeast has heard a similar tale: a beast has stopped breathing, pulled from a river or similar accident, and thought to be dead. When they cough up the water, or what-have-you, they recover quickly. Nonetheless they were lost to us for a time.<br />
<br />
And where were they while not-quite-dead? Stuck as the soil beneath our paws. The Golden Meadow or Dark Forest promised by the Abbey? No. They tell us of a blue expanse full of chill light.<br />
<br />
Show me a beast who claims ignorance of this place and I will show you a liar. They've been to the Yonder, an Otherworld arching over our heads we all visit briefly on the cusp of sleep. Which is important to remember. Unlike the Watchers, we're just passing through.<br />
<br />
Clutch that Saint's medallion close when you sleep, lest the witch-birds swoop in and steal your good dreams. Those oddities of churning wings and fiery eyes have long memories and witness everything. I bet they remember before Reynard ruled Castle Borchardbriar.<br />
<br />
Is it any wonder Sorcerers build towers to entreat them for secrets, power, and patronage?<br />
Bartering the bones of our dead for their greed.<br />
<br />
- Crait, Retired Meow Street RunnerAaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-76533223982154876182020-02-21T20:48:00.002-08:002020-02-28T06:30:23.174-08:00Back Of House<div class="separator" style="clear: both; text-align: center;">
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Hey everybody, I know things have been quiet for the past month but I've been busy writing on some cool projects. Here are the ones I can talk about:<br />
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I've contributed a mini-module to the 90's cyberpunk game <a href="https://www.kickstarter.com/projects/frasersimons/retropunk">Retropunk,</a> by Samjoko Publishing, called Whalefall. Detailing the environs, hazards, and gigs you could get up to in the exclusive ship-breaking yard of the <a href="https://www.youtube.com/watch?v=0VVYoqaz74A">rich and famous</a>. The game successfully kickstarted back in December and should be in print in April this year.<br />
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***UPDATE: I'm running Retropunk at Magcon and Chupacabracon this year. If you're in the area, come by and play! <br />
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<a href="https://www.kickstarter.com/projects/gauntlet/trophy-rpg">Trophy is currently on Kickstarter</a> with 48 hours to go and $150,000+ raised so far. It's a dark fantasy game of desperation and doom, if you like Darkest Dungeon, Hereditary, Descent, and The Ritual this game hits those notes masterfully. I wrote an Incursion (an adventure) for Trophy Dark called The Pit, it's a lot of High Plains Drifter, Dredd, and a little bit Event Horizon with swords.<br />
It'll make sense when you read it. I'm also going to write a wing in the Roots of Old Kahldur mega dungeon.<br />
So that's awesome.<br />
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If the campaign hits $185,000 then all the stretch goals will be included in the physical books.<br />
***UPDATE: We hit all the stretch goals and all the digital content will be included in print. <br />
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Also - I'm working with Eli Kurtz and Dee Pennyway on a game called <a href="https://www.kickstarter.com/projects/mythicgazetteer/oligarchy-rpg-zine">Oligarchy, a game of political folly</a>, that's based on Trophy Dark and also on Kickstarter. The campaign has raised nearly $3,000 and beating that number would be really cool. In Trophy Dark you play doomed treasure hunters who meet their end scrabbling for glory and fortune. In Oligarchy you already have all that. You're rotten bastards in the Gilded Age, glutted on lucre and luxury. Every comfort at your fingertips and yet you want more. Not just more. You want it all. The world and the people will not take it any more.<br />
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Play an Asshole. Get Got.<br />
***UPDATE: We raised nearly $4,000. Thank you! <br />
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<br />Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-64659473736717168082020-01-22T21:18:00.004-08:002021-03-16T17:36:18.273-07:00Borchardbriar: The Way of the World<div class="separator" style="clear: both; text-align: center;">
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<b> SETTING RULES</b><br />
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<b>ACCORD </b>- Every Wild Card starts with maximum Accord equal to 2 + half their
Spirit die type. As things unfold the GM may call for a Accord check
with a modifier based on events. An Accord check is a Spirit roll, the
results may modify your current Accord score.<br />
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<b>Murder</b> - Killing for any reason, other than self defense, causes an Accord check at -2.<br />
<b>Backlash</b> - The GM may call for an Accord roll due to Backlash from Powers.<br />
<b>Fear </b>- When you fail a Fear check, lose 1 point of Accord.<br />
<b>Cursed Relic</b> - using a cursed relic causes an Accord check.<br />
<b>Open Road</b> - Each day you're on the Open Road, make an Accord check. Start with a -2 penalty and add +1 for each companion.<br />
<b>Viciousness</b> - Predatory and cruel acts cause an Accord check, with a penalty at the GM's discretion.<br />
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<b>Sliding into Savagery</b><br />
The real risk of losing Accord is uncontrolled transformation, the Land's wild magic using your flesh as a canvas. But maybe a little monstrosity is fine given the stakes. When you lose points of Accord, you temporarily gain a Tinge. Draw a card for each point lost and applying the card of your choice. At your next Advancement you can choose to keep the Tinge instead, otherwise the Tinge blows away on the wind. Be sure to conceal you Tinges, the Wyld Breakers are always on the look for Folk meddling with the Old Times.<br />
If your Accord reaches 0 then you're lost as the wild magic overwhelms you<br />
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<b>BEAST WITHIN - </b>During character creation, choose a Kith and make note of the traits in brackets. Spend a Benny to temporarily gain an Edge (you must meet the requirements) or 3 points of Racial Abilities that reflects your Kith via those traits. Beast Within lasts for a scene.<br />
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<b>FOUR LEAFED CLOVER</b> - You've made it this far, all Wild Cards start with the Lucky Edge.<br />
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<b>PACTSTONES - </b>Relics from the Bygone Days, these rings of standing stone were erected where Folk swore oaths and spilled blood. In these Fallen Days they still crackle with turbulent energies and a daring beast could coax it to the surface for their own ends if they'd just open their veins a little.<br />
<br /><div>You may draw upon a pactstone's latent power through a Dramatic Task (5 Task Tokens in 3 rounds) using Occult and similarly appropriate skills, spending Wounds (+2 per Wound) and Accord (+1 per Accord) for bonuses on your rolls. If successful, you gain a magical charge. This charge may be spent to:</div><div><ul style="text-align: left;"><li>Treat every Power Point you spend as 2. </li><li>Increase the Range of a power to your Spirit in miles.</li><li>Increase the damage of a power by +3d6</li></ul></div><div><b>Backlash:</b> Failing the activation check provokes an Accord check with a -2 penalty. Draw an additional card for the Drift if you fail.</div><div><br /></div><div>You can also knap pactstone shards into crude blades or arrowheads, gaining 2 points of Armor Penetration and ignoring bonuses to toughness from powers or special qualities.<br /><br />
<b>ADDITIONAL SETTING RULES YOU MIGHT WANT TO USE*: </b>Born A Hero, Dynamic Backlash, Wound Cap<br />
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*I use all of these.<br />
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<b>NEW EDGES</b><br />
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<b>BALLADEER</b><br />
REQUIREMENTS - Seasoned, Performance D8, Arcane Background (Bard)<br />
At the start of the session, roll 2 of your Perform dice and set them aside. You can replace any resist roll so long as you're Performing. Additionally you can use Perform instead of Taunt for tests and add the [Inspiring] tag to your Kith.<br />
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<b>CUSTODY</b><br />
REQUIREMENTS - Umbral Cabinet, Spirit d10<br />
Throw back some Snakebite and let your ghost advisors take the wheel Once per session, you can add +4 to any skill the GM agrees is in line with one of your umbral cabinet's experiences.<br />
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<b>DEMAGOGUE</b><br />
REQUIREMENTS - Seasoned, Persuasion d8<br />
You're able to gather Furred Folk to your cause with relative ease. Reduce the amount of Food needed to upgrade your cell by 1. Your cell cannot benefit from more than one Demagogue at a time.<br />
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<b>FERVENT </b><br />
REQUIREMENTS - Novice, Spirit d8<br />
When you're outnumbered, add +2 damage and gain +1 Armor. Add the [Messy] tag to your Kith.<br />
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<b>GLAMOUR</b><br />
REQUIREMENTS - Seasoned, Bend Shape D8, Arcane Background (Chimerics)<br />
You can alter minor details of your appearance with a Spirit roll (ie: fur pattern, coloration, etc). Also you can attract the attention from someone with only a glance. A botch calls attention from Above.<br />
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<b>HUNTER'S EYE</b><br />
REQUIREMENTS - Novice, Notice d10<br />
With a successful Notice roll you can ask the GM a question about a given enemy and they must provide an honest answer. Each Raise gives you an additional question. Add the [Sharp Eyes] tag to your Kith.<br />
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<b>NINE LIVES</b><br />
REQUIREMENTS - Cat<br />
When you would die, suffer an injury, or botch a roll then you can escape the consequences (ex: immediately recover 1 Wound, ignore the injury roll, or treat the botch as a normal failure). Each time you do this, reduce your starting Bennies by 1.<br />
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<b>OPPORTUNISTIC</b><br />
REQUIREMENTS - Novice, Agility D8 <br />
When you outnumber your opponent, roll an additional D8 for damage and drop the lowest. Add the [Underhanded] tag to your Kith.<br />
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<b>POT-VALOR</b><br />
REQUIREMENTS - Veteran, Vigor D10, Spirit d8<br />
After 3 shots of Snakebite, you back down from no one and no thing. Ignore 2 points of penalties to tests and increase your Strength die by one size.<br />
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<b>PUISSANT </b><br />
REQUIREMENTS - Arcane Background (Sorcery), Strength D8<br />
When you deal damage with a spell, roll an additional die of the appropriate type and discard the lowest.<br />
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<b>TUNNELER</b><br />
REQUIREMENTS - Mole<br />
You can burrow through the earth at your full Pace leaving a tunnel behind for others. It <i>might </i>be a tight squeeze though. You can also Run while burrowing but the tunnel collapses behind you..<br />
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<b>UNDERFOOT</b><br />
REQUIREMENTS - Roden<br />
Non-Roden Folk suffer a -1 to hit you in melee combat. You lose this benefit when you're Entangled or Bound. If you have the Thief Edge, then add +1 when squirming out of bonds or through tight spaces. <br />
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<b>UMBRAL CABINET</b><br />
REQUIREMENTS - Novice, Spirit d8<br />
You have a panel of 3 ghostly advisors to confer with. You can table talk with your fellow players who aren't present in the scene for 1 Fatigue level. If you have an Arcane Background then add +1 to activate powers dealing with spirits.<br />
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<b>WARRANT</b><br />
REQUIREMENTS - Seasoned, Arcane Background (Sorcery) <b>-or</b>- Persuasion D8, Connections<br />
You hold a license to perform sorcery, regardless of your actual ability. Reduce the rarity of potent herbs, magical reagents, and sorcerous contraband by one category. The Wyld Breakers might still come knocking on your door if they have a reason.<br />
<br /></div>Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-69831438155595011382020-01-16T12:38:00.001-08:002020-01-16T12:38:37.907-08:00Borchardbriar: Furred Folk and Their Kith and Their Kin<br />
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<b>BEAST WITHIN</b> - During character creation, choose a Kith and make note of the traits in brackets. Spend a Benny to temporarily gain an Edge (you must meet the requirements) or 3 points of Racial Abilities that reflects your Kith via those traits. Beast Within lasts for a scene.<br />
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<b>CAT</b> - One of the most populous Furred Folk, Cats are found everywhere, you'll find them in every holdfast and the Open Road. The superstitious often accuse them of hexes and other mischief. Aloof softpaws don't give a straight answer since things just go their way.<b> [Adaptive, Softpaw, Sharp Claws]</b><br />
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<b>PANGOLIN </b>- Down South and Far Away in the Burning Lands, the Antseers sense a malady in the North. Young Pangolin warriors journey northward to the Kingdom, landing in Clowdertown. Hungry for fame and glory they take risks trusting in their armored scales to see them through. <b>[Vainglorious, Scaly, Long Tail]</b><br />
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<b>RACCOON</b> -Without a home of their own, the Raccoons thrive in the cracks of society. Forging close bonds of business and friendship, Raccons are less clannish than other Folk and quickly adopt those on the fringe. <b>[Gregarious, Cleanhands, Knows A Guy]</b><br />
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<b>TURTLE </b>- All across the Kingdom, you can find hardbacks plying the Rivers on their rafts and canoes. Their transient life affords them a certain comfort and security from Reynard's horrors. Insisting that things will change, but remain the same. <b>[Simple, Hardback, Unflappable]</b><br />
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<b>BADGER</b> - Great in girth and stature, the great lords of Stonebones belong to rival clans, each keeping ledger of slights in a Book of Sacred Grudges. Ascending to the Iron Council requires erasing a Grudge with blood. Fallen nobles offer to open their veins a pinch for food if it will clear a Grudge. <b>[Blustering, Ironlord, Big Bones]</b><br />
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<b>MARTEN -</b> Long and slender, the walkers were a common sight on the Open Road around Whisper helping sedentary Folk with seasonal work. Work that just doesn't happen. Their colored wagons went from long trains to armed encampments. Erecting new Pactstones and actively harassing the Watchers Above, they're playing a long game other Folk can't see.<br />
<b>[Mystical, Walker, Always Hungry] </b><br />
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<b>MOLE</b> - Before the Badgers came and Stonebones was even a city, the Moles burrowed throughout the Eastmarch hills. The Ironlords quickly turned them out of their tunnels before the stripmining started in earnest. Many blindeye elders fear the Pits may release sightless horrors if they go much deeper. <b>[Secretive, Blindeye, Heavy Claws]</b><br />
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<b>RODEN </b>- An umbrella term for a fairly wide range of Folk the Roden are small, quick and always on edge. They've carved a niche tackling the most dangerous jobs. In Stonebones operating the foundries and furnaces. A dangerous place for any Beast, but there will always be more Roden. <b>[Negligible, Roden, Quick as a Flash]</b><br />
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<b>HARE</b> - Quick footed and insular, the Hares of Sunset Hills often clashed with the Ironwood Clans in the past. After the Accord, they're combined efforts created the greatest holdfast in the Kingdom. Since then, their great numbers have gone from an asset to a liability and the Senate of Sky and Soil exclusively sent Hares and Squirrels to Borchardbriar for the Tithe. The Senate soon found itself overturned, though the founding families still retain clout with the Ruling Committee. <b>[Altruistic, Longear, Leaps & Bounds]</b><br />
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<b>SQUIRREL</b> - Quick to fight and slow to back down, the former Ironwood Clans clutch to rusting martial traditions flaking away in their grasp. Visitors flock to the Vault each year for the Battle of Red Branch. A holiday when all eligible young Squirrels fight a vicious "King of the Hill" struggle in the boughs of Last Tree. The winner is exempt from the Tithe, though some enter Reynard's service at the opportunity to exercise their skills. <b>[Brave, Ironwood, Battle-wise]</b><br />
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<b>HEDGEHOG </b>- Known for hospitality and high spirits, Hedgehogs are welcome anywhere. Which is good because they can be found anywhere. It's traditional that upon reaching age of majority, troupes of pricklepigs venture out into the world and fully experience it for themselves. Some love the places they visit so much that they stay, and home becomes a distant memory. <b>[Punchy, Pricklepig, Lucky Charm]</b><br />
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<b>OTTER </b>- Where there's a waterway, there'll be Otters. Born to the river and in love with the sea, they work hard and play harder. Organized into clan-like crews, they fish and revel with no-holds-barred. <b>[Jocular, Waterdog, Brawny]</b><br />
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<b>FOXES</b> - Few Folk have it as rough as Reynard's get. Foxes largely fled to Whisper & the Open Road rather than continue bearing the brunt of grief and rage. Their kits go to the Tithe too, but that gets missed in the outrage. In Whisper the Redtails made themselves useful to House Maugrim and received protection. That arrangement ended with the Prophet's rise and the Foxes are once more out in the cold. <b>[Sly, Redtail, Reynard's Get]</b><br />
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<b>WOLVES</b> - The founding Folk of Whisper, they built the holdfast from the bones of the Red Rock Cult's worship sites and suppressed the Cult under the guidance of Saint Magna. All was well until Magna Maugrim returned, proclaiming a second coming of the Red Rock's Naked Gods. Salting old wounds and dismantling her namesake's handiwork. The Wolves are now in their "rightful" place at the top of the food chain.<b> [Fierce, Howler, Terrible Jaws]</b><br />
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<b>BEAVERS</b> - Unified under St. Magna's vision, the Northern Beavers transitioned from sacrificial meals to Whisper's true architects and builders. With the recent upheaval, their gains are rapidly unraveling. Many families have already fled under cover of darkness, seeking out Mudslide, the floating city. <b>[Industrious, Miller, Natural Swimmer]</b><br />
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<b>HOGS</b> - The bane of the southern Open Road, the Wild Sounders roam, root and rut wherever they like. Only the threat of Reynard's attention causes them to step lightly. Too much ruckus and the Fox King's war bands will pour out of Borchardbriar and raid their litters. Not to be confused with the more congenial pinkskins. <b>[Aggressive, Bristlehide, Iron Gullet]</b><br />
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<b>OPOSSUM </b>- Life outside the Holdfasts is dangerous for the small and squishy. The Opossum eke out a living by staying up and out of the way. Their treetop hamlets stay quiet and camouflaged, high in the boughs of tupelo trees. The only business they have below the boughs involves the breeding, care and harvesting of venomous snakes. <b>[Shy, Wormtail, Adderproof]</b><br />
Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-22660971054547945102020-01-14T18:15:00.001-08:002020-01-14T18:29:27.359-08:00TUESDAY REVIEWSDAY: They Mostly Come Out At Night & Lorn Song of the Bachelor<br />
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The first book in Benedict Patrick's Yarnworld series, <b>They Mostly Come Out At Night</b> opens a window into a primeval forest, helpless woodsfolk, their fears, and the vicious beasts that stalk them beneath shrouded boughs. An atmospheric fantasy that marries subtle world building with the dark heart of fairy tales. Composed of three interweaving narratives: the present plight of the protagonist plagued by nightmares, the lessons taught by the mythical(?) Magpie King to his son, and the folktales comprising the forest folk's oral tradition. They form a tale and setting that still sticks with me despite the 2 years since I read it. Everything has a weight of mythology and meaning to it, though we don't spend a lot of time ruminating on that meaning in the text. It's fast paced, like a roller coaster.<br />
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If you're a fan of Scott Snyder's <b>Batman</b> run, <b>Grimm's Fairy Tales</b>, or <b>The Sandman</b> then you owe it to yourself to check this book out. You can find it <a href="https://www.amazon.com/They-Mostly-Come-Night-Yarnsworld-ebook/dp/B01DL8S8F6">here</a>.<br />
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Written by Zedeck Siew, presented by the Hydra Cooperative, and published by Exalted Funeral. <b>The Lorn Song of the Bachelor</b> is an adventure focused on a stretch of tropical river haunted by a seemingly immortal crocodile. Whether hired by an exploitative company or following rumors of their own volition your adventurers quickly find themselves in deep current far enough from shore that they just can't reach. Brimming with Zedeck's fantastic prose (check some out <a href="https://zedecksiew.tumblr.com/post/121330255061/whalebone-crabshell">here</a>) and Nadhir Nor's evocative illustrations, <b>Lorn Song</b> presents a well organized adventure location and the forces, internal and external, coming to bear. Dripping with flavor and sense of place, the climate and environs of the SE Asian Pacific really comes through. We should all take notes on this and how the adventure grapples with complex themes of colonialism. Overall, it shows what independent creators are capable of and show why the SE Asian RPG scene is one to watch going forward.<br />
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You can find it in print <a href="https://www.exaltedfuneral.com/products/lorn-song-of-the-bachelor">here</a> or in pdf <a href="https://www.drivethrurpg.com/product/295976/Lorn-Song-of-the-Bachelor">here</a>.<br />
<br />Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-11428273423732071362019-12-31T21:59:00.000-08:002020-04-06T11:03:08.764-07:00Borchardbriar: Conquest of Vittles<div class="separator" style="clear: both; text-align: center;">
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<b>Food</b> is an abstract measure of foraged and preserved foodstuffs. They could be confit, cured, dried, jellied, jugged, pickled, salted, etc. The everyday meals and snacks your characters consume are not tracked, instead 1 Food is equivalent to a large jar of jam or pickled herring - more food than a prudent Beast would eat alone in a single sitting but not so large that you couldn't transport it easily. The lifeblood of the underground economy since the field's harvest ripens swollen and sour.<br />
Never fit for anybeast's consumption.<br />
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When a character would gain an Advancement, they also earn 1 Food which can be spent on the following Downtime Activities:<br />
<ul>
<li><b> Acquire an Asset </b>- Gain temporary use of a special item, a gang, a vehicle, or a Major Favor outside your Network to use during your next clash.</li>
<li><b> Long-term Project</b> - Researching a lost ballad, developing a sorcerous ritual, investigating a mystery, building trust, or courting a new contact requires a Dramatic Task that may take several Downtimes (or several Food) to complete.</li>
<li><b> Recover</b> - Healing comes at a price in Borchardbriar, it costs 1 Food to bounce back from the Injury Table.</li>
</ul>
Downtime Activites all require a Test and if you (or an ally) succeed, then you can buy a Raise for 1 additional Food. <br />
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You can also keep unspent Food to yourself or pool Food with other players in the Cell's Stockpile. Food in the Stockpile may be spent to:<br />
<ul>
<li><b>Increase the Cell's Rank:</b> Raise the Cell's Rank by 1 which increases Rep and possibly Resistance. Increasing the Cell's Rank costs a number of Food equal to the next Rank.</li>
<li><b>Buy a Hideout Edge:</b> Edges cost 2 Food. A Cell's maximum number of Edges is equal to the Rank.</li>
</ul>
Be aware that if you choose to horde Food, there's a chance it could be stolen though it would be on hand if you need a Favor from an NPC or something. If you keep Food in your inventory you can:<br />
<ul>
<li><b>Sweeten Disposition: </b>You can improve a Reaction Roll by +2.<br /><b></b></li>
<li><b>Wild Chance:</b> Draw and keep an additional card from the Adventure Deck.</li>
</ul>
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<b>GM: </b>If a player is undecided on which downtime activity to perform, offer a long-term project idea. You've got a clue to their interests and what they like. Suggest a project that will dovetail with those.<br />
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<br />Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-44496172363779779222019-12-30T12:18:00.005-08:002020-12-26T17:32:23.593-08:00Borchardbriar Roadmap<div class="separator" style="clear: both; text-align: center;">
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So. How did we get here and where are we going? <br />
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For the past 2-3 years (do I have longtime readers?) I've been tinkering part time with a Savage Worlds setting called Borchardbriar - a fantasy world of talking animals on perilous adventures and sowing rebellion to overthrow the Fox King <a href="https://en.wikipedia.org/wiki/Reynard_the_Fox">Reynard</a>, a grim and terrible monarch. But the pitch wasn't that concise. It hadn't been honed to that razor point.<br />
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Stemming from a mash up of <a href="https://en.wikipedia.org/wiki/Redwall">Redwall</a>/<a href="https://en.wikipedia.org/wiki/Robin_Hood_(1973_film)">Robin Hood</a> + <a href="https://en.wikipedia.org/wiki/Old_Kingdom_(book_series)">The Old Kingdom</a> + Armello, the summary/pitch meandered and often restated the initial <a href="https://doomrides.blogspot.com/2017/05/borchardbriar.html">post</a> from May 2017. Trying for a twist on the dark/gritty fantasy settings and stories that have become increasingly popular. And in many ways filling a gap in Savage Worlds' extant settings since <a href="https://www.peginc.com/product-category/evernight/">Evernight</a> hasn't been updated for a couple of editions. <br />
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We even did a podcast mini-series set in this earlier iteration <a href="https://minionworks.net/wordpress/index.php/show/borchardbriar/">here</a>.<br />
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If you listened through the series you'll notice some other influences creeping in, shades of noir like True Detective and Blacksad creeping in. Continued exploration saw bits of Jesse Bullington's <a href="https://www.amazon.com/Folly-World-Jesse-Bullington/dp/0316190357">Folly of the World</a> (Early Modern period instead of pseudo-medieval), Charles de Lint's <a href="https://en.wikipedia.org/wiki/The_Riddle_of_the_Wren">Riddle of the Wren</a> (folklore as a window into a mis-remembered past), and Daniel Polansky's <a href="https://www.amazon.com/Builders-Daniel-Polansky-ebook/dp/B00Y7RWXJI">The Builders</a> (why you fight) surfacing. At that point I felt ready to start pulling the blogposts and handwritten notes together into something resembling finished work.<br />
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However, mapping the older material to Richard Woolcock's Savage Worlds <a href="http://savage-stuff.blogspot.com/2017/05/designing-your-own-savage-worlds-setting.html">outline</a> showed gaps in the material. Ultimately gaps that were kinda there on purpose. Holes for players and other GMs to fill in, to make their own mark on things. Additionally the scale for Borchardbriar had shifted with SWADE's release. Instead of a paperback, probably a zine. Maybe in time for ZineQuest 2. We'll see.<br />
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So what's next for Borchardbriar? How much is being recycled?<br />
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Am I reinventing the wheel completely?<br />
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Maybe a little bit. <br />
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Not to give too much away but, here are the blog posts coming down the pipe:<br />
<ul>
<li>Introduction to Borchardbriar - a revised pitch and world overview</li>
<li><a href="https://doomrides.blogspot.com/2020/01/borchardbriar-furred-folk-and-their.html">The Furred Folk and Their Kith and Their Kin</a> - how I'm handling different talking animals</li>
<li><a href="https://doomrides.blogspot.com/2020/01/borchardbriar-way-of-world.html">The Way of the World</a> - setting rules new and old, additional edges</li>
<li><a href="https://doomrides.blogspot.com/2020/04/borchardbriar-unseen-principalities-and.html">Unseen Principalities and Unclean Spirits</a> - arcane backgrounds and the Watchers</li>
<li>Odds & Ends - equipment, charms, and superstitions</li>
<li><a href="https://doomrides.blogspot.com/2019/12/borchardbriar-resistance.html">The Resistance</a> - a character above your characters</li>
<li><a href="https://doomrides.blogspot.com/2019/12/borchardbriar-conquest-of-vittles.html">Conquest of Vittles</a> - hard to rebel on an empty stomach </li>
<li><a href="http://doomrides.blogspot.com/2020/07/we-all-lift-together.html" target="_blank">We All Lift Together</a> - developing the Resistance</li>
<li><a href="https://doomrides.blogspot.com/2020/12/borchardbriar-accord.html">The Accord</a> - the line that holds us</li>
<li>Becoming Monsters - when that line breaks</li>
<li><a href="https://doomrides.blogspot.com/2020/04/borchardbriar-clowdertown-blues.html">Clowdertown Blues</a> - The Southern Corner</li>
<li>How It All Comes Together - session structure</li>
<li>Smashing of the Van - counterinsurgency, blowback, and other high stakes</li>
<li>The Hunt - hounded from your boltholes</li>
<li>Castle Borchardbriar- Reynard's stronghold</li>
<li>The World Turned Upside Down - The Final Battle</li>
<li>Hands Raised Against You - foebeasts and the privileged who command them</li>
</ul>
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Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-16383779620719866582019-12-20T10:24:00.000-08:002020-01-30T06:22:14.737-08:00Borchardbriar: The Resistance<br />
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<b>The Resistance</b><br />
Why do <i><b>you</b></i> fight?<br />
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Did they snatch your young? Or did your da' take your place? Does a Wyldbreaker lean on you for "protection" money? Are you just trying to make some quick coin? Inspired by an unlikely bard in the public house? Or easing the hurt in the world?<br />
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There's a gash in things these days, you can see it with your eyes. Everyone's at least a little hungry. An ache in your stomach spreads through your bones. A weariness you just can't shake like rot on fruit. A grey-green bruise on your soul.<br />
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While it might all be falling to pieces 'round our ears, it doesn't have to be.<br />
<br />
That's why <b><i>I</i></b> fight.<br />
<br />
<b>The Means</b><br />
How does your Cell oppose Reynard's regime? Choose one of the options below: <br />
<ul>
<li>Agitate - Flare tempers.</li>
<li>Sabotage - Break stuff. </li>
<li>Liberate - Release folks.</li>
<li>Terrorize - Sow fear.</li>
</ul>
When you perform actions in line with your Cell's Means, roll an additional Wild Die. You still use the highest result.<br />
<ul>
</ul>
<b>The Network</b> <br />
Who is on your side? Choose 2 of the options below:<br />
<ul>
<li>Yasmine - The Gunsmith. Has a new method for creating <a href="https://en.wikipedia.org/wiki/Gunpowder">Salamanderdust</a> she needs to perfect.</li>
<li>Sebastien - The Patrician. Holds sympathies with the working families who pay most of the Tithe.</li>
<li>Toni - The Pot-Stirrer. Born under dubious signs, things never go smooth.</li>
<li>Keith - The Medium. Chased out of Stonebones, he claims to hear the dead.</li>
<li>Cass - The Raconteur. Spins a yarn so fine the oak tree bends to listen. Wanted for sedition. </li>
<li>"Lucky" Luci - The Gangleader. Gathered disenfranchised youth for mutual defense.</li>
<li>"Miss Kitty" - The Madam. Operates a feralhouse where genteel folk can stretch their claws and behave badly.</li>
<li>Horace - The Merchant. <a href="https://en.wikipedia.org/wiki/Whisky">Snakebite</a>'s illegal but that doesn't mean thirst went away.</li>
<li>Roland - The Stevedore. The biggest paws and the strongest back down on the Docks.</li>
<li>Aderfi - The Explorer. From the Burning South, been to Manykings and seen the Edge.</li>
<li>Pedro - The Astronomer. Used to be a navigator but retired from salt spray to soft soil. Owls cluster close.</li>
</ul>
They will do Minor Favors for you without cost but Major Favors cost Food.<br />
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<b>Rep </b><br />
Your starting Rep is 0 <b><br /></b><br />
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<b>Resistance </b><br />
Your starting Resistance is 0 <b></b><br />
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Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-8626031363070132902019-12-18T19:58:00.000-08:002019-12-18T19:58:20.791-08:00Reviewsday: TROIKA! and PROSPECT<br />
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Published by the Melsonian Arts Council, <strong>TROIKA!</strong> is a
science fantasy RPG sharing a wavelength with Michael Moorcock’s
Eternal Champion, Book of the New Sun, Vimanarama, Etched City, and
the Archive 81 podcast (I’ll talk about these later). Humanity escaped
the crushing grasp of Earth’s gravity a long time ago and things have
only GOTTEN STRANGER. Bollywood space gods plunging through eldritch
portals to explore the crystal spheres are the tip of the weirdo iceberg
when you thumb through the randomized backgrounds. Some quick examples –
questing knight, cacogen, thaumaturge, rhino-man, and monkeymonger for
starters. The setting is filled out and explained in item and background
descriptions, in the margins of the text like a Dark Souls or
Bloodborne game.<br /><br />Mechanically speaking, it does everything you
want an OSR-style game to do – create tension and sense of danger – and
only uses the D6. It also leans on D66 tables which I’m a huge fan of.
The most unique design feature is how it handles initiative via a blind
grab bag, very similar to the system used in the miniatures game <a href="https://en.wikipedia.org/wiki/Confrontation_(Rackham)">Confrontation</a>.
You pull a token from a grab bag and the corresponding character takes
their turn, but there’s also an End Turn token so… someone might not get
an action that turn. <br /><br />It’s elegant, it’s pretty, and gets the most out of the book-as-physical-artifact with tables inside the covers.<br /><br />You can find a no-frills/artless version <a href="https://melsonian-arts-council.itch.io/troika-numinous-edition">here</a> under the SRD and a physical copy on Amazon <a href="https://www.amazon.com/Troika-Numinous-Edition/dp/0995756724">here</a>.<br />
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<strong>PROSPECT </strong>was released earlier this year and it’s a
space western focused on activities nearly always overlooked –
prospecting, mining, and claim jumping! Not gonna get too deep on this,
I’ll just say – if your favorite parts of Ridley Scott films are the
world-building via material culture and how the camera feels<em> in </em>the scene then you should carve out the time and watch <strong>PROSPECT </strong>before the year is over in…<br />
13 days? That sounds about right. <br /><br />You can watch <strong>PROSPECT </strong>on Hulu right now.<br /><br />You can browse the props <a href="https://www.takacollective.com/prospect">here</a> and the concept art <a href="https://www.matt-acosta.com/prospect-feature">here</a>.Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-90325527333016529542019-12-12T11:47:00.001-08:002019-12-12T11:57:35.952-08:002019 Gift Guide<div class="secondline-themes-blog-single-excerpt">
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<i><br />Full disclosure: some of the products below were provided by the
publisher for review and I contributed to the Tome of Mysteries.</i><br />
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With
Christmas around the corner let’s be honest , it can be difficult to
shop for us. For as much time and money gamers spend accumulating
geegaws: books, maps, miniatures, dice towers, dice trays, dice bags,
and, hell, dice in general. Folks outside the Culture are likely not
aware of differences between core books and supplements (ex: White Wolf
used to publish player’s guides in addition to core rulebooks but the
player’s guides weren’t <i>really</i> useful) or which games utilize
extra components that are evergreen presents (ex: Savage Worlds’
reliance on playing cards means a cool deck is always welcome). So if you have relatives who don't know what to get you for Christmas or your birthday next year, point them at this.<br />
<br />
<i><b>Gaming Adjacent:</b></i><br />
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<b>A Dragon Walks Into A Bar</b> by Jef Aldrich & Jon Taylor<br />
<br />
Do
you like D&D as a core cultural touchstone? Do you like all those
D&D-centric episodes of cartoons, sitcoms, and video games? <br />
How about dad jokes? <br />
If
you loved Cameron’s sense of humor from the first 3 seasons of Max’s
Minions and want it distilled in a book, then this is it. Just released
last week, this original work by the hosts of the System Mastery podcast
is sure to elicit a chuckle or guffaw from your friends or loved ones
who are into this sorta thing.And it’s not just a book of jokes, there’s
some tables useful sidebars which impart information or insight into
this weird, young hobby we all participate in.<br />
<br />
Here’s a good joke:<br />
<br />
Where would you find a blink dogs?<br />
About three feet to the right of where you left them.<br />
<br />
Because they.. teleport… <br />
never mind.<br />
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<b>The Ultimate RPG Gameplay Guide </b>& <b>The Ultimate RPG Character Backstory Guide</b> by James D’Amato<br />
<br />
Covering
both of these at once because they contain complementary materials. If
you regularly GM the Gameplay Guide provides advice for effective
preparation and communication with your players to lean into engagement,
exploring themes, and maximizing the stuff your group wants to see at
the table. James’ thoughtful essays ring with his experience both as a
Second City trained improviser and GM/producer for one of the top Actual
Play podcast networks around. The book’s exercises, worksheets, and
prompts help you (the GM) with praxis – walking the walking, applying
the ideas and shaping table behaviors so you get the best out of
yourself and your players.<br />
<br />
Conversely, if you’re on the other
side of the GM Screen 9 times out of 10 then the Backstory Guide
provides prompts and exercises rooted in improv theater that prompts new
ways of thinking and applying the most staid and dullest part of
character creation – the backstory. The book’s organization is divided
into echelons corresponding to character level, over time you develop
themes and motifs to form a throughline. Enabling your GM to bring
these elements into focus. Something you can hear James do on his
current Campaign podcast – Skyjacks.<br />
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<b>Return of the Lazy Dungeon Master </b>by Michael Shea<br />
<br />
The
title directly addresses the 400 lbs. gorilla in the RPG scene but
embodies a solid thesis usable in any game – YOU (the GM) will never be
as creative as all of THEM (your players), so pull a Tom Sawyer and get
them to paint the fence for you. Distribute the cognitive workload.<br />
<br />
With
great advice, pertinent examples, and checklists this book doesn’t
provide as many hand’s on applications as the Gameplay Guide. Instead
Return dwells in greater specificity on its topics, whether pros &
cons to different styles of combat or conveying the value of reskinning
existing monsters instead of creating ones from wholecloth. If The
Ultimate RPG Gameplay Guide sounded too hippie-dippie to you then Return
of the Lazy Dungeon Master occupies a cozier middle ground.<br />
<br />
<i><b>Games and Game Accessories</b></i>:<br />
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<b>Savage Worlds Adventure Edition</b> by Shane Hensley<br />
<br />
The
latest edition of our (Carol and I) favorite game dropped back in
September and you can get this gorgeous hardcover for only $30. A more
in depth review can be found over on Tommy Brownell’s blog over <a href="http://mostunreadblogever.blogspot.com/2019/09/tommys-take-on-savage-worlds-adventure.html">here</a>
and I’ll do my own dissection and discussion of the text for the
benefit of folks who’ve never played Savage Worlds before at a later
time. This thing is the real deal, people often complain about carrying
around too many books and D&D is a $150 buy-in for the 3 core
rulebooks. <br />
<br />
What takes D&D 3 bloated books, Savage Worlds does in 1 sleek volume for 20% of the price. <br />
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<b>Monster of the Week</b> by Michael Sands & <b>The Tome of Mysteries </b>by Michael Sands and assorted authors (including me)<br />
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Tired
of dungeon delving and want to do something else? Love weekly
procedural shows but aren’t sure how to get that to the table? <br />
<br />
Then
Monster of the Week and it’s companion volume have got you covered.
Based on the popular Apocalypse Engine you’ll only need to print out the
playbooks and 2 six-sided dice to start playing. Character creation is
fast and let’s you hit the table running in interesting directions,
you’ll have a game full of interesting conflicts and complications in no
time. <br />
<br />
And, yea, mysteries are hard but there’s a WHOLE TOME OF
THEM! Want more Fringe and less Supernatural? The Tome of Mysteries has
that too! It’s covers a lot of ground very quickly with scenario seeds,
additional playbooks, a ton of sample mysteries, and custom moves you
can re-work for your own game. And if you’re doing Call of Cthulhu or
another investigation game then use the sample mysteries anyway so you
can still inject some weirdness without it <i>necessarily</i> being the Usual Suspects (Cthulhu, Dagon, Yog-Sothoth, etc).<br />
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<b>Dice from Metallic Dice Games</b><br />
<br />
You might think
any set of clack-clack stones are the same as any other but if you ask
Carol or Larissa or any other person with the dice fever, you’ll find
you’re wrong. Can’t go wrong buying more dice, and I recommend Metallic
Dice Games’ products, they’re lustrous and have nice hand feel. They
have some great color combinations and they’re timely with their
deliveries. Their latest kickstarter arrived a little earlier than
estimated, a far cry from the Kraken Dice fiasco earlier this year.</div>
Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0tag:blogger.com,1999:blog-2944237944047565489.post-27393578804731114302019-11-26T13:48:00.000-08:002019-12-11T11:55:23.930-08:00Review: Black Leopard, Red Wolf & Dirge of Urazya<div class="separator" style="clear: both; text-align: center;">
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When it was first announced, <i>Black Leopard, Red Wolf</i> was billed an “African <i>Game of Thrones</i>”. The go-to byline for any fantasy series with epic scale promising grit, violence, and realpolitik in contrast to the “pastoral” popular perception of mainstream fantasy. A wrongheaded comparison on multiple levels that we don’t have time or space for today (catch me on the Discord). That sales pitch missed the mark even though it drummed up interest in <i>Black Leopard, Red Wolf</i> prior to release. What arrived was far stranger, denser, wondrous, and more surreal than <i>Game of Thrones</i> and most fantasy novels on the shelf.<br />
What starts as a straightforward testimony from a simple spoken narrator paints a lurid picture of the Kingdoms, their struggles, and the violence in all the spaces in between. Nested narratives lead to a <a href="https://en.wikipedia.org/wiki/Rashomon">Rashomon</a> labyrinth of perspectives and conflicting account. Planting and watering seeds of doubt regarding Tracker, the protagonist, and his veracity even though he says from the beginning: “The child is dead. There is nothing left to know.”<br />
<br />
Know this: Tracker has a dog’s nose and won’t lead you astray.<br />
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<i>Dirge of Urazya</i> is a zine by Jack Shear of <a href="https://www.drivethrurpg.com/browse/pub/12472/Dolorous-Exhumation-Press">Dolorous Exhumation Press</a> and <a href="http://talesofthegrotesqueanddungeonesque.blogspot.com/">Tales of the Grotesque & Dungeonesque</a> fame. After making a splash in the RPG scene with his 13 Flavors of Fear, Jack has built a reputation for the lurid, the blasphemous, and the weird with each subsequent release from demonic Western to Gothic blood opera. While most of his work runs 100+ pages, <i>Dirge of Urazya</i> is on the opposite end at a sleek 24 and I love its brevity.<br />
<br />
While <a href="https://www.drivethrurpg.com/product/257210/Umberwell-Blackened-Be-Thy-Name?src=hottest_filtered"><i>Umberwell</i></a> details an Industrial urban hellscape rich with grime, <i>Dirge</i> offers a lean set of prompts so your whole group can create the Gothic, Western, post-apocalyptic, science fantasy world promised by Netflix’ <i>Castlevania</i> (which I swear is Warren Ellis’ <i>Vampire Hunter D</i> fanfiction) and <i>Into The Badlands</i> (Danny Wu’s post-apocalypse wuxia western also available on Netflix). The PDF is only $4.00 (currently on sale for $2.68) and offers far more in value. I recommend pretty much everything he’s written, Jack’s name on a title is a stamp of quality and weirdness you shouldn’t overlook.<br />
<br />
Jack provided a good overview of <i>Dirge</i>'s development and assembly <a href="http://talesofthegrotesqueanddungeonesque.blogspot.com/p/dirge-of-urazya.html">here</a> and I'll similarly follow that roadmap with my own creative projects in the future.Aaron Bhttp://www.blogger.com/profile/08760432935440346327noreply@blogger.com0