Wednesday, July 18, 2018

Last Parsec Archetypes: Rooga Usquebaugh

The sad story of McDowell Prime definitely casts the JumpCorp's benevolent reputation in doubt, the full story is lost in the shuffle of Tyran Freenze's war. You might ask, how you lose a whole planet? Looking back the chaos of JumpCorp's largest internal struggle, it's actually pretty easy. Regardless, now there's a sizable asteroid thicket and the Roogas clinging to what's left of their homeworld. Organized into loose "mobs" each maintains an oral history of the wrong done to them by various offworlders. No matter how long the litany of grudges, they all end with "JumpCorp stole the land beneath our feet."

Sometimes who you have on the ship is as important as what you're carrying. One of the few constraints that JumpCorp puts on its Charters is on the quantity of intoxicants, especially alcohol. Luckily for the crew and the destination, a good usquebaugh can make liquor out of nearly anything.

SPECIES - ROOGA - Sunrunner - +2 vs heat and a Pace of 10, Tough as a Coffin Nail - Start with a Vigor of D8, Turn Around - A history of colonial exploitation has taught the Rooga to get theirs whenever they can. Start with the Greedy Hindrance.

STATS - Strength D4 Agility D8 Vitality D8 Smarts D6 Spirit D6
SKILLS - Athletics D6 Fighting D8 Shooting D8 Notice D6 Knowledge (Chemistry) D8 Repair D8
PARRY 6 TOUGHNESS 9 (4) CHARISMA 0
EDGES - Liquid Courage

HINDRANCES -  Bad Luck (Major), Hard of Hearing (Minor), Loyal (Minor)
EQUIPMENT - Body Armor, Laser Pistol (deals 1-3D6, more damage costs more charges.), Water Filter, Re-Breather, Smuggled Liquor Collection (includes Wasabi 6, Evil Bear, and Salty Treat among others), CapsuleCo. Distillery


No comments:

Post a Comment