Thursday, August 17, 2017

The Vault: Places and Faces


Out in the Sunset Hills of the Land's west coast stands her largest city: the Vault. Built upon, around, and beneath gargantuan ironwood tree stumps, the city was founded after a peace accord was struck between warring clans of Hares and Squirrels. The Accord states that anybeast may find safe harbor in the Vault. That promise draws Folk from the farthest corners of the Land and beyond, and they bring their culture with them. Whether it's Manykings curry, Clowdertown anchovies, Blackheart coffee, Burning Land textiles, or steelwork from the Frozen Baronies, you can find it in the myriad stalls & markets of the Vault.

That individual freedom comes at a cost, the Vault is a democracy and the only Folk with votes belong to one of the two political parties: the Long-Ears and the Long-Tails. Originally legacy associations of the city's founding families. They parties have a love-hate relationship among themselves but presents a united front against interlopers. And that's all immigrating Folk are: outsiders and interlopers.

Municipal policy follows this outlook with curfews and segregation. Divided into three districts: Uptown, Middleground, and Downtown, most of the Vault's populace are relegated to Middleground. Hares and Squirrels are the only ones allowed in Downtown and Uptown respectively, after curfew.Similarly, the city guard often handles party members with a patience and care foreign to Middlegrounders. Riots over food shortages cause a popular coup, replacing the Senate of Sky and Soil with the Public Safety Committee. Though the assembly's changed its name, the game stays the same.

Places of Interest in The Vault

The Accord Memorial - An overlooked shrine to Thumb & Fist. The lone caretaker, Lochlain, isn't long for this world.

Saffron Point - The premier spice shop in the city. Saffron, the shop's Pangolin owner, aspires to join the Long-Tails. Her shop is on a ramp leading to Uptown. Prime real estate. For an Middlegrounder.

Thumper's - Though herbivorous, a surprising number of hares enjoy the spectacle of combat and Thumper attracts top shelf talent. Located in the Middleground you can often find Long-Ear party members slumming among the crowds.

Deeproot Hall - Built from petrified ironwood, the oldest structure in Downtown embodies the Vaulters' commitment to clan and community above all. Here the Senate of Sky and Soil once convened to make hard decisions. Including whose young are sent to Borchardbriar.

This Old Chestnut - This Uptown pub is the personal stomping ground of Setanta Half-Tail, a Squirrel mobster long in the tooth and short on patience.

Allbright Books - A tiny bookshop tucked away in a far corner of Downtown. Its stacks and shelves host myriad secret meetings and cabals masquerading as "book clubs."




Beasts of Interest

Lochlain -  An elderly Squirrel monk, he claims to remember the Accord.

Benedict Barkstripe - The disgraced Ironlord-turned-stevedore-boss won't discuss his past. These days he's focused on organizing the Middlegrounders into a new party - the Snub-Tails.

Loyola - Benedict's right hand Hare, she's a true believer in his dream. Too bad her father, Senator Cohen, doesn't share her convictions.

Z. Allbright - She isn't the original "Ms. Albreicht" - she's a pirate from the Blackheart Isles laying low. Ever since she double crossed her crew, a mysterious black spot has appeared on her paw..

Curren - A touring musician from the northern holdfast, Whisper. His songs have a rabble-rousing aspect to them. Making him popular with Middlegrounders and rebellious youngsters from Uptown.

Thumper - This grizzled kick boxer defends what's his. A stance that's put him on a collision course with Tagger, a Squirrel looking to corner the market in combat spectacles.

Farrell - Ambitious Squirrel enforcer, sees his way to the top goes through Setanta Half-Tail. But first he needs to rustle up some cash.

Nadine & the Shakes - A Cat & Roden musical duo, their repertoire largely consists of old folk music. Their ballads often invoke the Forgotten 3 and are often accompanied by spooky events.