Full disclosure: some of the products below were provided by the
publisher for review and I contributed to the Tome of Mysteries.
With
Christmas around the corner let’s be honest , it can be difficult to
shop for us. For as much time and money gamers spend accumulating
geegaws: books, maps, miniatures, dice towers, dice trays, dice bags,
and, hell, dice in general. Folks outside the Culture are likely not
aware of differences between core books and supplements (ex: White Wolf
used to publish player’s guides in addition to core rulebooks but the
player’s guides weren’t
really useful) or which games utilize
extra components that are evergreen presents (ex: Savage Worlds’
reliance on playing cards means a cool deck is always welcome). So if you have relatives who don't know what to get you for Christmas or your birthday next year, point them at this.
Gaming Adjacent:
A Dragon Walks Into A Bar by Jef Aldrich & Jon Taylor
Do
you like D&D as a core cultural touchstone? Do you like all those
D&D-centric episodes of cartoons, sitcoms, and video games?
How about dad jokes?
If
you loved Cameron’s sense of humor from the first 3 seasons of Max’s
Minions and want it distilled in a book, then this is it. Just released
last week, this original work by the hosts of the System Mastery podcast
is sure to elicit a chuckle or guffaw from your friends or loved ones
who are into this sorta thing.And it’s not just a book of jokes, there’s
some tables useful sidebars which impart information or insight into
this weird, young hobby we all participate in.
Here’s a good joke:
Where would you find a blink dogs?
About three feet to the right of where you left them.
Because they.. teleport…
never mind.
The Ultimate RPG Gameplay Guide &
The Ultimate RPG Character Backstory Guide by James D’Amato
Covering
both of these at once because they contain complementary materials. If
you regularly GM the Gameplay Guide provides advice for effective
preparation and communication with your players to lean into engagement,
exploring themes, and maximizing the stuff your group wants to see at
the table. James’ thoughtful essays ring with his experience both as a
Second City trained improviser and GM/producer for one of the top Actual
Play podcast networks around. The book’s exercises, worksheets, and
prompts help you (the GM) with praxis – walking the walking, applying
the ideas and shaping table behaviors so you get the best out of
yourself and your players.
Conversely, if you’re on the other
side of the GM Screen 9 times out of 10 then the Backstory Guide
provides prompts and exercises rooted in improv theater that prompts new
ways of thinking and applying the most staid and dullest part of
character creation – the backstory. The book’s organization is divided
into echelons corresponding to character level, over time you develop
themes and motifs to form a throughline. Enabling your GM to bring
these elements into focus. Something you can hear James do on his
current Campaign podcast – Skyjacks.
Return of the Lazy Dungeon Master by Michael Shea
The
title directly addresses the 400 lbs. gorilla in the RPG scene but
embodies a solid thesis usable in any game – YOU (the GM) will never be
as creative as all of THEM (your players), so pull a Tom Sawyer and get
them to paint the fence for you. Distribute the cognitive workload.
With
great advice, pertinent examples, and checklists this book doesn’t
provide as many hand’s on applications as the Gameplay Guide. Instead
Return dwells in greater specificity on its topics, whether pros &
cons to different styles of combat or conveying the value of reskinning
existing monsters instead of creating ones from wholecloth. If The
Ultimate RPG Gameplay Guide sounded too hippie-dippie to you then Return
of the Lazy Dungeon Master occupies a cozier middle ground.
Games and Game Accessories:
Savage Worlds Adventure Edition by Shane Hensley
The
latest edition of our (Carol and I) favorite game dropped back in
September and you can get this gorgeous hardcover for only $30. A more
in depth review can be found over on Tommy Brownell’s blog over
here
and I’ll do my own dissection and discussion of the text for the
benefit of folks who’ve never played Savage Worlds before at a later
time. This thing is the real deal, people often complain about carrying
around too many books and D&D is a $150 buy-in for the 3 core
rulebooks.
What takes D&D 3 bloated books, Savage Worlds does in 1 sleek volume for 20% of the price.
Monster of the Week by Michael Sands &
The Tome of Mysteries by Michael Sands and assorted authors (including me)
Tired
of dungeon delving and want to do something else? Love weekly
procedural shows but aren’t sure how to get that to the table?
Then
Monster of the Week and it’s companion volume have got you covered.
Based on the popular Apocalypse Engine you’ll only need to print out the
playbooks and 2 six-sided dice to start playing. Character creation is
fast and let’s you hit the table running in interesting directions,
you’ll have a game full of interesting conflicts and complications in no
time.
And, yea, mysteries are hard but there’s a WHOLE TOME OF
THEM! Want more Fringe and less Supernatural? The Tome of Mysteries has
that too! It’s covers a lot of ground very quickly with scenario seeds,
additional playbooks, a ton of sample mysteries, and custom moves you
can re-work for your own game. And if you’re doing Call of Cthulhu or
another investigation game then use the sample mysteries anyway so you
can still inject some weirdness without it
necessarily being the Usual Suspects (Cthulhu, Dagon, Yog-Sothoth, etc).
Dice from Metallic Dice Games
You might think
any set of clack-clack stones are the same as any other but if you ask
Carol or Larissa or any other person with the dice fever, you’ll find
you’re wrong. Can’t go wrong buying more dice, and I recommend Metallic
Dice Games’ products, they’re lustrous and have nice hand feel. They
have some great color combinations and they’re timely with their
deliveries. Their latest kickstarter arrived a little earlier than
estimated, a far cry from the Kraken Dice fiasco earlier this year.