Tuesday, December 31, 2019

Borchardbriar: Conquest of Vittles

Food is an abstract measure of foraged and preserved foodstuffs. They could be confit, cured, dried, jellied, jugged, pickled, salted, etc. The everyday meals and snacks your characters consume are not tracked, instead 1 Food is equivalent to a large jar of jam or pickled herring - more food than a prudent Beast would eat alone in a single sitting but not so large that you couldn't transport it easily. The lifeblood of the underground economy since the field's harvest ripens swollen and sour.
Never fit for anybeast's consumption.

When a character would gain an Advancement, they also earn 1 Food which can be spent on the following Downtime Activities:
  •  Acquire an Asset - Gain temporary use of a special item, a gang, a vehicle, or a Major Favor outside your Network to use during your next clash.
  •  Long-term Project - Researching a lost ballad, developing a sorcerous ritual, investigating a mystery, building trust, or courting a new contact requires a Dramatic Task that may take several Downtimes (or several Food) to complete.
  •  Recover - Healing comes at a price in Borchardbriar, it costs 1 Food to bounce back from the Injury Table.
Downtime Activites all require a Test and if you (or an ally) succeed, then you can buy a Raise for 1 additional Food.

You can also keep unspent Food to yourself or pool Food with other players in the Cell's Stockpile. Food in the Stockpile may be spent to:
  • Increase the Cell's Rank: Raise the Cell's Rank by 1 which increases Rep and possibly Resistance. Increasing the Cell's Rank costs a number of Food equal to the next Rank.
  • Buy a Hideout Edge: Edges cost 2 Food. A Cell's maximum number of Edges is equal to the Rank.
Be aware that if you choose to horde Food, there's a chance it could be stolen though it would be on hand if you need a Favor from an NPC or something. If you keep Food in your inventory you can:
  • Sweeten Disposition: You can improve a Reaction Roll by +2.
  • Wild Chance: Draw and keep an additional card from the Adventure Deck.

GM: If a player is undecided on which downtime activity to perform, offer a long-term project idea. You've got a clue to their interests and what they like. Suggest a project that will dovetail with those.



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