From the Far South, where the land is scorched by 2 Suns, the Skinner walked. He chased a vision, a prophecy whispered in his ear by the Ant Seers. The Wheel of Seasons was stuck and the World sickened as a result. The Skinner had a part to play in the Great Story- to bear a blessed blade North and excise the rot. He crossed the Shuddering Sea and slipped through Clowdertown unseen by Autumn's Hounds and Resistance alike. The Land trapped in harvest turned the Skinner's stomach and still he walked with purpose. Undetected through Borchardbriar's uneven halls he stalked the canker, stealing up to the 4-Sided Throne room. Too bad Old Mad Craw was waiting for him amidst the spoil and bones. The Skinner met his match and lost his name.
Leashed to the Foxlord's will, the Skinner stalks Reynard's foes and steals their hides.
Now the Skinner's part is played by someone else. Walking North from the Burning Lands and bearing a blessed blade.
WILD CARD
STATS - Strength D8 Agility D10 Vigor D8 Smarts D6 Spirit D8
SKILLS - Athletics D10, Fighting D10, Intimidation D6, Notice D8, Performance D10, Stealth D12, Taunt D10
PARRY 7 TOUGHNESS 9 (3)
EDGES - Thief, Trademark Weapon (Fortune Cleaver), Quick, Extraction, Improved Extraction
ATTACKS
BITE - STR+D6 Damage. The Skinner can go for a Grapple after a successful BITE attack.
FORTUNE CLEAVER - +1 To hit. STR+D8+1 Damage, Ranged 30', Blessed, returns to hand. When a Wild Card spends a Benny to soak add that Benny to the GM's pool.
SPECIAL ABILITIES
MADDENING GIGGLE - When the Skinner is hit but not Wounded, all other characters in the scene must make a Spirit test at -2 or become Distracted.
ONE THROAT, MANY VOICES - The Skinner is a skilled mimic and ventriloquist, he gets a +2 to Trick/Test opponents with Performance and Taunt.
REGENERATION (FAST)- The Skinner's flesh pulls itself together, regardless of trauma. Per the core rules.
STUDENT OF FLESH - The Skinner knows how close to death everyone in a scene is. When he hunts the wounded, their Wound penalty is a bonus to hit. (Example: If you are suffering a -2 Wound penalty, the Skinner is +2 to hit you).
THICK HIDE - Armor 3
WEIRD POWERS - Choose 1 or 2
BONESNAP - Biting with a Raise deals +D10 damage, and inflicts the Crippled (Minor) Hindrance.
CULLING SONG - The Skinner croons a low song of slaughter. If the Skinner hits a Distracted opponent he rolls a number of additional D6's equal to raises on the attack roll.
TERMITE'S COUSIN - The Skinner bears wyld gifts from the Burning Lands. With a successful Spirit roll his little cousins cause a building to collapse under its own weight.
Borchardbriar is a Savage Worlds setting I've been working on since May 2017. It owes a lot to Brian Jacques' Redwall series and Garth Nix' The Old Kingdom. So hopefully if you enjoy those, the you'll enjoy Borchardbriar.
You can find the initial outline here. All posts can be found here.