Tuesday, February 23, 2021

SAVAGE WORLDS: LOOSE EDGES

Sorry thing have been quiet here. Expect more Titans and Borchardbriar One Sheets in the coming weeks. In the meantime, here's some loose Edges I had rattling around. I don't know if they have a home yet. We'll see.

ARROW CUTTING
REQUIREMENTS - Martial Artist, Block
You may take an action and swing your weapon in a protective swirl. Your Parry becomes the Difficulty to hit you with Ranged Attacks.

CARPE DIEM
REQUIREMENTS - Quick, Elan
When you hit the room, all eyes on you. When your Action Card is a Jack or higher, enemies out in the open roll Smarts or suffer from the Distracted condition.

DEVIL'S ICY FIRE
REQUIREMENTS - Martial Artist, Spirit d8+
Your kung-fu fluctuates temperatures wildly from scorching heat to biting cold. When you successfully make an unarmed Attack with a Raise, you may forego the extra d6 of damage and force nearby enemies to make a Vigor roll at -2 or suffer Fatigue.

DRAGON FIST
REQUIREMENTS - Chi, No Mercy
After undergoing esoteric tutelage you strike at the very essence of your opponent. Your unarmed attacks deal damage against living enemies' base Toughness, ignoring Armor and other bonuses.

LOREMASTER
REQUIREMENTS - Investigator, Scholar
We get it. You did the home reading. At the start of each combat encounter, you gain a "lore counter" which can be spent to:

  • Show your home work. Reveal all the Edges, Powers or Special Abilities of an enemy.
  • Have the right amulet ready. Add +4 to a Resist roll vs. a Power.
  • Hit the sweet spot. Add +d6 damage to a successful Shooting attack.

PARADIGM LOCK
REQUIREMENTS - Seasoned, Improved Arcane Resistance
Your very presence calcifies reality and makes magic more difficult. Increase the cost of all Powers by 2 Power Points.

SCHOOLED BY SEVEN BANDITS
REQUIREMENTS - Woodsman
You're always prepared with some dirty tricks. At the start of each combat encounter, write down an Action on an index card and keep it hidden. When someone performs the written action, you may reveal what you've written and declare they've activated your trap card. They now suffer from the Vulnerable condition until the end of your next turn.

TOTAL CONCENTRATION BREATHING
REQUIREMENTS - Novice, Fast Healer
Through specific breathing patterns, you recover from exhaustion faster than others. When you Soak, you may recover lost Fatigue in addition to negating Wounds.

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