Showing posts with label Last Parsec. Show all posts
Showing posts with label Last Parsec. Show all posts

Wednesday, July 18, 2018

Last Parsec Archetypes: Rooga Usquebaugh

The sad story of McDowell Prime definitely casts the JumpCorp's benevolent reputation in doubt, the full story is lost in the shuffle of Tyran Freenze's war. You might ask, how you lose a whole planet? Looking back the chaos of JumpCorp's largest internal struggle, it's actually pretty easy. Regardless, now there's a sizable asteroid thicket and the Roogas clinging to what's left of their homeworld. Organized into loose "mobs" each maintains an oral history of the wrong done to them by various offworlders. No matter how long the litany of grudges, they all end with "JumpCorp stole the land beneath our feet."

Sometimes who you have on the ship is as important as what you're carrying. One of the few constraints that JumpCorp puts on its Charters is on the quantity of intoxicants, especially alcohol. Luckily for the crew and the destination, a good usquebaugh can make liquor out of nearly anything.

SPECIES - ROOGA - Sunrunner - +2 vs heat and a Pace of 10, Tough as a Coffin Nail - Start with a Vigor of D8, Turn Around - A history of colonial exploitation has taught the Rooga to get theirs whenever they can. Start with the Greedy Hindrance.

STATS - Strength D4 Agility D8 Vitality D8 Smarts D6 Spirit D6
SKILLS - Athletics D6 Fighting D8 Shooting D8 Notice D6 Knowledge (Chemistry) D8 Repair D8
PARRY 6 TOUGHNESS 9 (4) CHARISMA 0
EDGES - Liquid Courage

HINDRANCES -  Bad Luck (Major), Hard of Hearing (Minor), Loyal (Minor)
EQUIPMENT - Body Armor, Laser Pistol (deals 1-3D6, more damage costs more charges.), Water Filter, Re-Breather, Smuggled Liquor Collection (includes Wasabi 6, Evil Bear, and Salty Treat among others), CapsuleCo. Distillery


Sunday, July 1, 2018

Last Parsec Archetypes: Cerato Labor Organizer


All the world that's owned by idle drones is ours and ours alone
We have laid the wide foundations; built it skyward stone by stone.
It is ours, not to slave in, but to master and to own.
While the union makes us strong. 
- Ralph Chaplin, "Solidarity Forever"

Standing seven feet tall and weighing over half a ton, the gentle giants from Chordat Tau are one of the most imposing species in the Know Worlds. Descended from large herbivores the Cerato are defined by two things - their horns and the herd. The Cerato dominated their planet through cooperation and defensive thorniness. It was easier to get along than to take them on. Something JumpCorp surveyors learned when they made first contact during an age of steam powered exploration. Falling under the Cerato's pheromones, the surveyors jump-started the saurians' introduction to the Known Worlds. Distressed at the deep cultural divisions and corporate indenture in the Big Empty, the Cerato adopted the Sisyphean task of re-defining civic discourse through the milieu of shared interest and labor solidarity. Calling their venture the Intersolar Freelancers Union, they actively recruit from a wide range of vocations and species, making tremendous headway among synthetics. Adopting android emancipation as a tent pole issue, the IFU is currently engaged in legal action against Tykon Corp in several fringe systems.
Cerato is singular and plural.

SPECIES - CERATO - Natural Weapons (their horns deal Strength + D6), Cooperative Pheromones (+2 Charisma), Sponsorship (Rich Edge) -or- Solidarity (Common Bond Edge), Environmental Weakness (Cold), Low Tech Society

STATS - Strength D6 Agility D6 Vitality D6 Smarts D8 Spirit D6
SKILLS - Fighting D6 Investigation D8 Shooting D6 Persuade D6 Streetwise D8 Notice D8
PARRY 5  TOUGHNESS  Rich 11(6) -or- Bond 9(4) CHARISMA +2
EDGES - Connections -or- Lucky
HINDRANCES -  Heroic -or- Death Wish (Major) Gotta make quota- 500 new members, Vow (Minor) The herd is all, Enemy (Minor)
EQUIPMENT - Rich- Gatling Particle Accelerator (2d8+4, AP 2, ROF 4), Combat Armor (Armor 6), Molecular Knife (D6+D4+2, AP 2), Personal Data Device, Water Filter, Rebreather, a brand new Hovercycle, Intersolar Freelancer Union Automemberships for new members, $100 spending cash 
-Common Bond- Particle Accelerator Rifle (2d8+2, AP 2) Body Armor (Armor 4), Molecular Knife (D6+D4+2, AP 2), Water Filter, Rebreather, Intersolar Freelancer Union Automemberships for new members, $850
Austomemberships are form-fillable ID cards that take photos and genetic information of an IFU member.


Wednesday, June 27, 2018

Last Parsec Archetypes: Truf Field Medic



Between arboreal titans swaddling planets and deader-esque seeds taking root in deceased husks, plant-based sentients are a diverse lot beyond the slight, flowery leeks. For instance, look at the intelligent fungi of Sequoia Prime. Dwelling in subterranean cities carved from the root network of deceased forerunners earned them the nickname "trufs". Their bipedal forms are actually a super-organism of cooperating colonies in constant chemical communication. Each colony has it's own sensory organs so while a truf's body is functionally covered in eyeballs, it can be difficult to parse all the information. The truf were exposed to the Big Empty when flaming wreckage and an escape pod crash landed. Though the serran occupant died from his injuries the truf city learned the best way they knew how - consumption. Horrified by their actions once they had expanded context, the truf species as a whole made a concerted effort to join the larger galactic community and ease suffering.

Truf use plural pronouns.

SPECIES - TRUF - Hardy, Regeneration - or Whole Body is a Brain (+1 die size to Smarts), No Vital Organs, Dependency (Moisture/water), Environmental Weakness (Heat/Fire), Bad Eyes

STATS - Strength D4 Agility D6 Vitality D6 Smarts D8 Spirit D6
SKILLS - Healing D8 Notice D6 Knowledge (Science) D4 Repair D6 Shooting D6 Weird Science D10
PARRY 2 TOUGHNESS 9(4) CHARISMA 0
EDGES Arcane Background (Weird Science), Luck
HINDRANCES -  Pacifist -or- Curious (Major), Stubborn (Minor), Big Mouth (Minor) 
EQUIPMENT - Tranquilizer Pistol (2d6+1, causes Fatigue rather than Wounds), Medi-Scanner, Body Armor, 10 tubes of Medi-Gel, Personal Data Device, $100 spending cash.
POWER - Xenoherbal Medication (Boost Trait) -or- Ablative Mushroom Patch (Deflection) -or- Hallucinogenic Spores (Fear)-or- Anesthetic Aerosol (Stun) -or- 2 Fun guys (Summon Ally)


Monday, June 25, 2018

Last Parsec Archetypes: Rokishi

One of the most popular sports in the Known Worlds, RoboSumo's regulating body is a mega-corp in its own right. The objective is simple - remove your opponent from the ring via push or pull, no closed fists. The Kumite Directive manufactures competitors, sets the standings, designates tonnage, referees matches, and negotiates the broadcast distributions for the hundreds of tournaments that take place across the galaxy. The competing droids are organized in indentured stables (also called heya) and earn out their contracts through victories. Most rokishi continue competing long after their indenture ends, though they aren't an uncommon sight on JumpCorp vessels. Life outside the ring is hard for synthetic beings built for ritual combat, constant drills and contests leave little room to develop other skills.

Rokishi names combine the name of their stable and the last two digits of their serial number, they often take on new names after completing their indenture.

The Rokishi is inspired by Brando and Hercules,  from Urasawa's manga Pluto. There's a great article on the series here. Also check out 17776, which is excellent. Wikipedia's synopsis is here.

SPECIES - DROID - Construct, Mods, Vow (Major) Loyalty to the Kumite Directive and abiding by their rulings, Weakness (Electricity) +4 damage from electricity, Outsider (Major) Terminator prejudice, Dependency (Recharging)
MODIFICATIONS - Increase Size x 2

STATS - Strength D10 Agility D8 Vitality D6 Smarts D6 Spirit D6
SKILLS - Athletics D8 Fighting D10 Intimidate D6 Notice D6 Knowledge (Botany) D6 Knowledge (your choice) D4
PARRY 7  TOUGHNESS 12 (4) CHARISMA -2
EDGES - Geared Up
HINDRANCES -  Overconfident -or- Clueless (Major), Quirk (Minor) the courtesies of ritual combat, Obese (Minor)
EQUIPMENT - Atomic Palms (d10+d4+d6, on a raise deal +d10), Body Armor (+4 Armor), $300 in spending cash

SAMPLE NAMES - Rikkidozan61,  Leontiskos51, Wakahamada02, MontBlanc21, Rousey11, Milo88, Akebono79, Gesicht38, Gracie92, Severn13, Kimura27, Kototenzan40