Showing posts with label On Top of Mt. Shasta. Show all posts
Showing posts with label On Top of Mt. Shasta. Show all posts

Thursday, August 16, 2018

Redwood Mystery Machine


My long running podcast ended earlier this year and we've decided to keep playing Monster of the Week. We're in the same setting but jumping from the Deep South in the Great Depression to Northern California in the late 90's. Most of the preparation for Tumbleson was done via a D6,6 table providing the sorts of rumor and gossip that permeate small towns wherever the grass grows. I put this together for Shasta, California.

D6,6
1,1 - Strangers - The Park houses a large population of drifters and vagrants, so be careful when you're camping. Don't leave anything out or it'll walk off. And pack table salt. A line at the door to your tent should suffice.
1,2 - Medical trials - The local Church is heavily involved with the local medical practices, funding many of them directly. Especially the Urgent Care and free clinics. However, if you ever need a little money, you can always go to the Hospital and participate in some medical trials. They take a bunch of neurology readings and stuff. I heard Dr. Alder at the college is also offering money for some other ... stuff.
1,3 - Sleepwalking - Speaking of Dr. Alder, has your sister been sleeping alright? My nephew was in his class and stayed late for extra credit. Ever since then he walks and talks in his sleep, talking to things that aren't there. Could he still be in Il Regno Delle Fate? Should've out grown it by now.
1,4 - Missing children - There's been a rash of child kidnappings. Unfortunately the sheriff can't be bothered with it. Just a bunch of poor kids out in the trailer parks, far from the touristy spots. If some out-of-towner was snatched he'd give a shit.

1,5 - Suspicious circumstances - Three bodies washed up in a creek deep in the park. They were all young Klamath women, which explains why it wasn't really reported. Coroner said they died from drowning. 


dappermouth
1,6 - Enchanted motel - When you're driving late at night on those two lane roads, wending through the trees, you might see a neon sign for a motel you don't remember. It's safe to sleep there if you need to. Just heed the sign and don't eat anything. Even the mints on the front desk.
2,2 - The old junk shop - You know the junk shop with the "?" sign? That's the "Mysterium" it's where everyone's old crap ends up. Ran by Zach Ketchum. A lot of weird shit ends up there too. Unlike Gold Diggers Pawn, Zach puts it all up on the shelf for sale. Usually has a yarn to got with it.
 2,3 - Ritual murder - Valeria Magnani was hard to get along with. But she didn't deserve to die like she did. It must've taken a long time, having her face split up like a flower and her eyes cut out. I heard she was close to one of the MCs. Maybe a gang killing?
2,4 - Slaughtered family - You remember last summer when the Tillinghasts went missing? Turns out they were killed about a half mile into the woods from that rest stop. Never did catch the killer.



2,5 - Wisemen - The Town was founded by Italians who've "gone native." That's why everything waxes Americana too thick. The past 30 years have been marked by East Coast wiseguys "Going West" into retirement. Those idle hands end up doing a lot of "community work" for the local Church, dedicated to St. Clare of Assisi.
2,6 - Pill mill - If you're hurting, just see Dr. Ricci. He'll get you the medicine you need. Since Valeria's murder, he's the only person I'd trust. He won't take money, instead he'll want favors. Last time my brother needed some painkillers, we took a package out to the prison for Kim Yancy.


3,3 - Crossroads - You know the local record shop? Yeah, "Holy Mountain". Warburton's kid runs it, and he's really turned around musically. Gossip's he went down to the crossroads and bartered with a Fell Power, sealing the deal with a fluid exchange. But that's just superstitious nonsense.
3,4 - The Gentry - If you came for the golf, you're in for disappointment. The local country club keeps odd hours, a stable full of horses, and the grounds are unkempt. Nothing weird about that at all.
3,5 - Motorcycle clubs - Something about the woods draws the rootless. Jim Jones, the hippies, etc. The Town used to have a bunch of small motorcycle "cliques", calling them clubs would oversell them. Recently two large outlaw clubs moved in - the Shaggy Men and the Mountain Devils. Venomous rivals, if you've got a bike they'll patch you in for whatever rumble is sure to happen.
3,6 - The covered bridge - I hope the old bridge get's taken down soon. the road feeding it has  been blocked for a decade. Fool kids playing out there are liable to get hurt. 

4,4 - Bigfoot hunters - Everyone's heard those stories of folks going missing in state parks. The Park and the Mountain are a bit different. A couple of yahoos have moved in to the Trailer Park, hunting "Bigfoot". They've got tunnel vision- eyes only for Sasquatch. I hope they don't stumble across the Market.
4,5 - Silly games - You ever wonder how ideas spread among kids? You know; insults, jokes, nursery rhymes, and other odds 'n ends. Especially playground games. The kids around Town have been playing the same game of pretend for the past decade. Even kids who just moved in get into it. The call it "The Matter" and there's prescribed role and motivations. Whoever plays the monster is called "Talpa" and wants to pluck out the maiden's eyes.
4,6 - Star crossed lovers - The Rosettis and the Lastregas have bad blood since their fathers' time back East. I heard they buried the hatchet last year but, with Ray L making eyes at Jerry R, I don't think the patriarchs will leave it alone.



5,5 - Dreamlands - Did you know that Spanish cartographers drew California as a massive island? I think the Mountain remembers that as truth. Spend too many nights up there and you'll dream of an Old World Eden. It's a strange place. Clings to you even after you leave. The old families call it "Il Regno Delle Fate". 
5,6 - Mystery cult - It's an open secret around here that "the Church" isn't some extension of larger Catholicism. It's a syncretic mix of folk beliefs and New Age hippie stuff. They hold their doors open, but only members who meet various esoteric requirements are initiated into the greater mysteries. I know couples who were struggling to have kids were blessed with kids not long after joining. 
6,6 - Roll twice. 



Sounds like - Dragonaut by Sleep off the Album: Holy Mountain

Tuesday, May 15, 2018

On Top of Mt. Shasta: The Goblin Market

The Goblin Market - Getting lost's an easy thing in the Park, finding is often the hard part. Plenty of treasure hunters and mystics have wandered off the beaten path surrounding the mountain. Never to be seen again. Most become ensnared in the Goblin Market's wheeling and dealing. Squirreled away in the rough country, you can find vagrant tent cities intermingled with market stalls and vendors hawking a range of goods. Some human, some not. All are welcome to barter in the Goblin Markets. Just remember that money doesn't spend here. They're interested in baubles and ephemera, refusal gets the Gobbomeister Flim-Flam involved.
And nobody wants that.

Goal: They want more people to come to the park. Some to trade, some to lose.
Move: Constituents of the Goblin Market may take Sticky Bandit as an advancement.
Sticky Bandit - When you turn out your pockets looking for something, roll +Sharp. On a 10+ then you have what you need. On 7-9, you have something that's not quite close enough. On a miss, you had it but someone stole it from you.
Leader: Flim-Flam - At the intersection of snake oil and used cars salesmen, you'll find Flim-Flam. His loud suits and greasy hair camouflage his Otherworldliness, something he'd rather not discuss. The greedy goblin has grown fat and happy with the Underdim Compact and maintains it as best he can. If the Mole King wants a girl with green eyes, then that's what Ualichu gets.
Like this but WAY more flea market.

Monday, May 14, 2018

On Top of Mt. Shasta: The Wireless Church

The Wireless Church- Settled by Italian immigrants in 1905, the city of Mt. Shasta was fertile ground for fringe beliefs and folk traditions. Later this century the New Age Movement declared Mt. Shasta a sacred mountain, a lodestone of spiritual energy, or a refuge of lost Atlantean civilization. The Wireless Church is a culmination of all these beliefs and more. Claiming lineage from the benandanti and guidance from Saint Clare of Assisi, patron saint of television. They espouse the belief that the soul is an eternal part of the electromagnetic spectrum. That when you die, you're dispersed into the ionosphere and have a unique frequency. With proper diet and prayer, you can tune into the Saints and maybe even the voice of God. For a faith movement so heavily predicated on communication through the ages, they are heavily invested in human cloning, President Clinton's ban on 3/4/1997 has thrown leadership into a tailspin.
Move: Members of the Wireless Church may take the move Divine Protection as an advancement.
Divine Protection - The Saints grant you 1-armor, impenetrable. If you wear armor  use that instead.
Goal: They seek the lost Refuge the Saints say is in the park, so they can shelter against the turning of the millennium.


Friday, May 11, 2018

On Top of Mt. Shasta: The Groundskeepers

Groundskeepers - You won't find park rangers friendlier than those working at Mt. Shasta State Park. Under the keen supervision of Chief Ranger Carson Ranger, the park's volunteer and professional staff have become the envy of the National Park Service. The saccharine shell of smiling faces and ever helpfulness hide a secret. Several of the park rangers formed a druid cult around the"Stareek." Following its guidance they plant juniper saplings around the park and on neighboring properties. In exchange they have purpose and command over the park's wildlife. Park Lieutenant Rodney Womack is the self-appointed leader. A sprig of juniper in his hatband.
Goal: They want to expand the boundaries of the park. By any means.
Move: A Groundskeeper Initiate can take the move Wild Tongue as an advancement.
Wild Tongue - You can speak and understand the speech of animals. You may also issue simple one word commands and they obey the best they can.
Leader: Park Lieutenant Rodney Womack - A once athletic guy, now gone to seed. Park Policeman Womack crawled inside the bottle after his divorce. Since communing with the Stareek, his life has found new purpose. No one will take it away from him.

Thursday, May 10, 2018

On Top of Mt Shasta: Shaggymen MC

Shaggymen M.C. - Founded in 1972, the Shaggymen drew mostly from the reclusive Sasquatch community in Northern California. Originally a way to hide in plain sight, the idea caught on and other Bigfoot communities across North America started their own chapters. The world has shrunk over the last 25 years and Shaggymen M.C. feels the crunch as the open road becomes the big empty. Peanut, the Shasta Chapter's sky pilot, experienced a spiritual revelation that Mt. Shasta is the paradise for all Bigfoot and it's their Manifest Destiny to seize the park.
Goal: They want to take over the park for all Bigfoot kind.
Move: If you're a sasquatch then you may take One Man Gang as an advancement.
One Man Gang - You count as a small gang when you Kick Some Ass
Leader: Rubble - An enormous Sasquatch standing a bit over 8 feet. His intense gaze draws the eye away from his piebald appearance. Swathes of his fur were burned away in a fight with a rival Bigfoot M.C. - The Mountain Devils.