Friday, June 7, 2019

Sunhome's Shadows: The Boros Legion

"When I meditate I see the world as it should be. All that does not fit, I remove." 
- Alovnek, Boros guildmage


Daniel at Detect Magic laid out Mouse Guard's game structure for more general use and an example adaption for a crew of thieves. I'm going to adapt the structure for Ravnica's various guilds, starting with the military police - the Boros Legion. I also included some example downtime activities.

This is a conceptual warm up for the 5e Ravnica game I'm running tonight for some of my fellow Minionworks members.

MISSIONS - Choose 1
  1.  Investigate - Uncover a spy in your midst, trace a Legionary who's skipped duty, or probe the neighborhood after a crime. Spice it up with murder and/or body snatching.
  2.  Arrest - Gruul raiders, Orzhov racketeers, and Rakdos demagogues sow disorder and discontent among the Guildless. Bring 'em in and adjust their attitude.
  3.  Intervention - Whether it's elementals amok, rioting, disaster or Selesnya beautification outta hand; sometimes you gotta suit up and get involved.
  4. Cover Up - Absolve a fellow Legionnaire or yourselves. Steal evidence, intimidate witnesses, and cut backroom deals if you have to.
ENCOUNTERS - Choose 2
  1. Rowdy Citizenry - Vigilance committees, guild affiliated gangs, and guildless hooligans all threaten the Boros' Guildpact mandate on legitimized violence. Don't let them skate.
  2. Rival Officers - The Legion, the Senate, and the Syndicate all pursue the same thing - Order. They just don't agree how to establish it.; violently, preemptively, or economically. Hold the line.
  3. Wilderness - Giants, beasts, and unnatural weather. Ravnica is so close to being tamed by urban planning that the remaining wilderness fights back with tusk and thorn. Prune the hedge.
  4. Interlopers - Take the wrong turn and you stumble onto something you shouldn't have. Maybe the Shattergang Brothers or the Cult of Yore. Maybe House Dimir, the mythical tenth Guild. Straighten them out.
EXAMPLE DOWNTIME ACTIVITIES
  • Ongoing Investigation - Maybe someone killed your mom and it was closed to no conclusion. Maybe you're haunted by the look in the deceased's eye. Maybe your mentor killed himself and you need to know - why?
  • Getting Out - You've seen one bad thing too many and the Legion doesn't like to let go. You'll need leverage if you want out of their grip.
  • Unwinding - After a long day of training for war that will never come and putting boots to asses, you need to let you hair down; grab a drink, catch a show, or play some cards.
  • Getting Even - Someone screwed you over and no one gets away with screwing you. Likely suspects are: an Azorious arrester beating you to a collar,a Golgari findbroker refusing the release evidence, or a Simic honeypot who's blackmailing you. Maybe an advokist won't leave you alone for using excessive force last month.

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