THE LINE THAT HOLDS US
Saturday, December 26, 2020
Borchardbriar: THE ACCORD
Saturday, September 19, 2020
TITANOMACHY: BIGGER THAN BIG. TALLER THAN TALL.
While scaling a recently shifted mountainside, Asif discovered a metallic giant packed in the ice and snow, thawing out under the sun. He drew close to the enormous figure and reached out, brushing the metal skin with his fingertips. In a flash the figure disappeared into Asif. The sudden cavity in the mountainside quickly filled with a crush of tumbling ice, snow, and scree dragging him along.
ATTRIBUTES
Agility d8 Smarts d6 Spirit d8 Strength d12+16 Vigor d10
SKILLS
Academics d6, Athletics d10, Common Knowledge d6, Fighting d8, Notice d6, Persuasion d6, Science d6
PACE 6 PARRY 6 TOUGHNESS 54 (30)
HINDRANCES
Enemy - Major, The Stellar Tyrant Ophiuchus believes all Titan Factors belong to him,
Heroic - Major
EDGES
Brute, Iron Jaw, Mutation (Size x2),
SPECIAL ABILITIES
Blunt Force Trauma - 3d12+16, AP 24
Dependency - Sunlight, the only thing that sustains him
Racial Enemy - Daikaiju, his unwilling "housemates" hold a grudge
Sapient - Brum is capable of complex thought and full speech
Size 18 - Larger than your average Daikaiju, Brum has Heavy Armor, can suffer three additional wounds and Stomp
Titanomachy is a collection of sample characters for Dawn of the Daikaiju from Pinnacle Entertainment Group. You can find the main rulebook here.
Tuesday, September 15, 2020
Tuesday Reviewsday: ThunderCats (2011)

We're drowning in fantastic animation. In the age of Avatar, Kipo and the Age of the Wonderbeasts, Voltron: Legendary Defender, and She-Ra and the Princesses of Power you're easily forgiven the sin of overlooking the excellent 2011 ThunderCats series. After all, it hasn't been on any streaming service as far as I know.
Recently added to Hulu, the 2011 series was planned for 52 episodes but tragically cut in half when the toy sales failed to meet expectations. I don't use the word "tragic" lightly considering how good the 26 episodes were I wish the studio could have finished their tale. I hold no nostalgia for the original series and this series grabbed me by the throat. The stakes are high, the animation fluid, the voice acting is top notch, and the characters draw you in. In the alternate world where the 2011 ThunderCats reached its conclusion, we might praise it as effusively as Avatar: the Last Airbender.
Both ThunderCats (1985) and ThunderCats (2011) are streaming on Hulu right now.
Friday, July 3, 2020
Borchardbriar: We All Lift Together
Cell Table
Rank | Rep | Resistance | Expertise |
0 | 0 | 0 | Start with 2 Network Contacts, a Hideout, and 1 Defense |
1 | 1 | 1 | Wild Cards joining your Cell gain d4 Repair |
2 | 2 | 1 | Gain a Network Contact. Current members gain an Edge. |
3 | 3 | 2 | Wild Cards joining your cell gain d4 Battle |
4 | 4 | 2 | The Cell gains a Benny any Wild card or Extra can use. |
5 | 5 | 3 | Wild Cards joining your cell gain the Trademark Weapon Edge |
6 | 6 | 3 | Gain a Network Contact.Current members gain an Edge. |
7 | 7 | 4 | Wild Cards joining your cell gain the No Mercy Edge |
8 | 8 | 4 | The Cell gains a Benny any Wild card or Extra can use. |
Increasing the Cell's Rank costs a number of Food equal to the next Rank.
Rep is a measure of renown among the oppressed and heat from the oppressor.
Resistance is a bonus to Battle rolls. Certain Hideout Edges allow you to add this bonus to other rolls as well.
The Hideout starts with 1 Defense. You can choose from: deadfall (burst), smoke wires (darkness), lockjaw traps (ensnare), or clay pots with stinging insects (summon minion). The powers are activated with a d8, or the highest Repair skill in the Cell, and 10 Power Points.
Feel free to create your own with GM approval.
Hideout Edges - A Cell's maximum number of Hideout Edges is equal to the Cell’s Rank.
BELLS & WIRES
You’ve strung thin wire across every entryway and set small bells to act as a crude alarm system. Incidentally you’ve gotten good and bypassing similar arrangements, add +1 to Stealth and Thievery checks indoors.
BOLTHOLE
The hideout has an escape tunnel running into a nearby district. The tunnel is tight and can be collapsed to block pursuit. Though this can cause problems for larger members of the Resistance.
BUNKS
Maybe your home isn’t safe since you fell into the Resistance. Or you don’t have a home. Either way the Hideout has bunks for you to sleep in. Add Resistance in opposed rolls to be tracked since you can vary your patterns.
DISTILLERY
It ain’t much but you can produce the basis for myriad elixirs and potions: snakebite. Of course you could always just drink it. You receive 1 shot of Snakebite per Wild Card at the beginning of each caper or adventure. You can take this Hideout Edge multiple times but instead you add 1 shot of Snakebite each time, to be distributed separately.
GUTTER FLEET
Down the canal there’s a skiff or two tied off to a hidden dock. Add Resistance to your first Boating check during a Dramatic Task.
INFIRMARY
With a bed for long term convalescence, bandages, and a cabinet packed with herbal remedies; you're ready when things go sideways. Add Resistance to your Recovery rolls to bounce back from the Injury Table.
IMPREGNABLE
Most Hideouts have one active Defense, but you’ve developed additional lines of Defense. Choose one: an additional Defense, increase the Power Points by 10, or increase the activation die by one step. You can take this Hideout Edge multiple times but you have to pick a different option each time.
PACTSTONE FOUNDATION
Your Hideout’s foundations were laid with stone from the Bad Old Days before Reynard ascended to the throne. You can knap pactstone shards for use in small, light weapons like knives and arrows. During the Muster Phase, add +2 to your test to procure such items.
PARTNERS IN CRIME
The Meow Street Runners are fracturing and some have abandoned their posts. Now they’re on your side with inside information. You generate an additional caper and draw an additional action card during dramatic tasks. You can choose which card to use.
PRINTING PRESS
With wondrous machinery you can now get the word out. When you Muster Forces, add a d4 to the number of Extras you rally to the cause. You can take this Edge multiple times.
SECRET SHRINE
Maybe y’all built it yourselves or maybe it was here before you moved in, but in a small alcove there’s a shrine to the 3 Forgotten Seasons. Choose one: Albina the Spring Sow, Chaunteclure the Summer Bantam, or Gilgen the Winter Elk. During the Muster phase, you may choose to pray at the shrine and make a Spirit roll. If you’re successful gain one below power with a reserve of Power Points equal to you roll for the rest of the Caper. Use Persuasion for power activation.
Albina, the Spring Sow - Growth
Chaunteclure, the Summer Bantam - Warrior’s Gift
Gilgen, the Winter Elk - Slumber
SORCEROUS SANCTUM
Ritual reagents and sanctified space allow the canny sorcerer to craft Talismans of various sorts and perform rituals held in check until the right moment. Add Resistance to your first power activation or power damage roll per caper.
THE STACKS
Piles of books pile up in a hideout corner. Thumbing through them can prove useful. Add Resistance to Research and Academics checks.
VOLUND'S STONE
Getting a piece of Pactstone to sharpen blades rather than blunt them is no mean feat. All Cell members with the Trademark Weapon Edge now add Resistance to damage rolls
WAREHOUSES
Somewhere off-site you have space to hold contraband and hide people. Reduce the Crackdown by 1 when you steal material, liberate tithes, or kidnap someone.
WORK BENCH
Equipped with a cornucopia of tools, the cell is now better able to prepare the materials for their mission. Add Resistance to Repair rolls needed to create or maintain the means of mayhem.
Tuesday, June 30, 2020
Tuesday Reviewsday: Corto Maltese
Wednesday, June 24, 2020
Tuesday Reviewsday: The Sinner

We're all spending time at home as the Troubles extend into a 4th month and probably watching a lot of TV. If so, you've found you can only watch Terriers (on Hulu right now) so many times before you need a new crime drama. You can replace Terriers with something else more fitting your tastes - True Detective, Black Spot, The Shield, Bosch, The Glades, or what-have-you. But the sentiment is the same.
There's a LOT of good media out there but we consistently return to the crime drama/police procedural well for some degree of comfort. Even in the most hardboiled or noir story offer a structure delineating the good, the bad, and the bad-but-good-enough-to-live-with into boxes and delivering some sort of justice in an increasingly unjust world. The Sinner dumps those comfortable boxes out on the floor and kicks the contents into the wall where hey break and spill, leaking their contents into a runny mess defying a shallow viewing. In the first season Jessica Biel plays Cora Tanetti, a seemingly placid housewife, who stabs a man to death at a public beach in upstate New York. Bill Pullman plays Detective Harry Ambrose, a police detective on the rocks, who feels a pull that Cora's crime is a part of something larger and, like a bad tooth, just can't leave it alone.
If you enjoy being pushed out into deep water and feeling your way back to shore, then The Sinner would be for you.
The Sinner seasons 1 & 2 are currently on Netflix.




