Here's my first step towards making that happen. Because everyone needs a cool home base.
With the Federation allied with the Reality Raiders, everyday Russian life adopts levels of scrutiny and suspicion rivaling the Cold War. The cities close off as the military seizes transit ways while fleets of surveillance drones scour the countryside. Outside the Wolf's piercing gaze, the Blasted Land is an Ostern dream. The rugged mix of taiga and arid waste awash in nano-weirdness makes surviving here a rough proposition. Even if insurgency is the best/only way to oppose Tharkold without sparking World War 3. To operate in the Blasted Land, you need an outpost.
First you pick 3-5 features, followed by 2 internal conflicts, and 2 external threats.
Simeon Todorov |
Conflicts (choose 2)- squalid conditions breed sickness, you owe protection tribute, there isn't enough work to go around, scant weaponry, you're a bunch of jackals, too many mouths to feed, potable water is scarce, there aren't very many of you, you provide protection to other outposts, plans of action, faith traditions or lack thereof, psychic privacy, people come and go as they please, your technology is finicky and fragile, the desperate escape with a needle
Threats (choose 2)- two Tharkoldu prides fighting over territory, a labour of bear-sized moles, "Krokodil" a predatory trader, psychic raiders threatening your food and secrets, man-eating anomalies triggered by iron, packs of pangolin scaled wolves, deniable military personnel, gray goo breaking down organic matter, a borganism calling themselves "Zmei", Koschie necrotechnicians were drawn by a recent battle, a recently seeded gospog farm, cenobites worshiping the Blast, weird weather like skyquakes and acid rain, a squad of "Laika" Retrievers stalk the area, cracks in Reality's sidewalk
Fallout 4's Pilgrim mod |
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