Hares
Quick footed and clannish, the Hares of Sunset Hills often clashed with the Ironwood Clans in the past. After the Accord, they're combined efforts created the greatest holdfast in the Land. Since then, their great numbers have gone from an asset to a liability and the Senate of Sky and Soil exclusively sent Hares and Squirrels to Borchardbriar. Though public unrest turned over governing assemblies. The founding families retain their grip on power in the new Committee.
Long Feet - Hares have +2 Pace and increase their Running die one die type. They also jump twice the normal distance.
Long Ears - Their big ears give +2 to Notice checks with hearing.
Hearts on Their Noses - With floppy ears and constantly twitching noses, Hares haven't got a poker face. They suffer a -2 to deceive others.
Squirrels
Quick to fight and slow to back down, the former Ironwood Clans grasp at traditions long
past before it all slips through their fingers. Visitors flock to the Vault each year for the Battle of Red Branch, when all eligible young Squirrels fight a vicious "King of the Hill" in the boughs of Last Tree. The winner is exempt from the Tithe.
Born Battling in the Boughs - Squirrels start with Fighting at d6, they double the normal jumping distance and can walk on vertical surfaces at normal pace.
All in the Reflexes - +1 Parry
Higher Than Honor- The former Clans hold to a high standard of personal behavior. They start with the Code of Honor hindrance and a tendency to start duels.
Short Attention Span - Squirrels have a hard time focusing. They suffer -1 on Smarts rolls.
Hedgehogs
Known for hospitality and high spirits, Hedgehogs are welcome anywhere. Which is good because they can be found anywhere. It's traditional that upon reaching age of majority, troupes of pricklepigs venture out into the world and fully experience it for themselves. Some love the places they visit so much that they stay, and home becomes a distant memory.
Well Traveled - Hedgehogs start with a free Novice Edge of their choice, all requirements are reduced by 1.
Defensive Curl - With a back full of spines and enough body mass to protect their vital organs, Hedgehogs have +1 Toughness However they lose this trait if they wear ill-fitted armor. See below.
Awkward Shape - Hedgehogs have an odd shape. Armor needs to be custom designed and fitted. Doubling the purchase and repair prices. You may opt not to, but you lose access to the Defensive Curl trait.
Otters
Where there's water, there's Otters. Born to the river and in love with the sea, they work hard and play harder. Organized into clan-like crews, they fish and revel with no-holds-barred. It's a point of pride amongst the Riverfolk that none of their number have gone to the tottering castle at the heart of the Land.
Play Rough- Otters have +1 Reach and the Dirty Fighter Edge.
Riverborn - Otters have a swimming Pace is equal to their normal Pace.
Never Back Down - Otters start with either the Heroic or Overconfident Hindrances.
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