Never fit for anybeast's consumption.
When a character would gain an Advancement, they also earn 1 Food which can be spent on the following Downtime Activities:
- Acquire an Asset - Gain temporary use of a special item, a gang, a vehicle, or a Major Favor outside your Network to use during your next clash.
- Long-term Project - Researching a lost ballad, developing a sorcerous ritual, investigating a mystery, building trust, or courting a new contact requires a Dramatic Task that may take several Downtimes (or several Food) to complete.
- Recover - Healing comes at a price in Borchardbriar, it costs 1 Food to bounce back from the Injury Table.
You can also keep unspent Food to yourself or pool Food with other players in the Cell's Stockpile. Food in the Stockpile may be spent to:
- Increase the Cell's Rank: Raise the Cell's Rank by 1 which increases Rep and possibly Resistance. Increasing the Cell's Rank costs a number of Food equal to the next Rank.
- Buy a Hideout Edge: Edges cost 2 Food. A Cell's maximum number of Edges is equal to the Rank.
- Sweeten Disposition: You can improve a Reaction Roll by +2.
- Wild Chance: Draw and keep an additional card from the Adventure Deck.
GM: If a player is undecided on which downtime activity to perform, offer a long-term project idea. You've got a clue to their interests and what they like. Suggest a project that will dovetail with those.
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