Tuesday, November 20, 2018

Blackwood: Our Dear Mother Night

Beldame.

Adderhand.

Leech-queen.

Wound-worm.

Just a few names woodkin parents invoke to terrorize their children, "If you don't go to sleep; She will draw close, scoop you up in her sack, and steal you away." They warn, "Talk back to your mother again and the Beldame'll introduce you to Her knife, Leech." Stories of collecting tongues and eating fingernails craft an ogreish semblance. Something too absurd to be real and forgotten with age. But all these nightmares stem from a very real figure, the witch called Mother Night.

Mother Night sealed her first pact with her right eye when still a child. She traded her birth name in the second. All doubt flees when you see her: wearing a skirt of Elf totems, her right hand tasting the air, her left gripping a leaking sack, and bogles clamoring 'round her feet. This one-eyed pagan rivals the 7 Fair Consuls with her ire for the Elder Kingdom. She blames the Elder King for stealing her only child. A child prophesied to cast down the reign of phantoms. If she had her way a pagan horde would sweep the elderfolk and their allies from the Blackwood. Held in check by 4 of the 7 Consuls who hold sway over segments of her soul, the Leech-queen has her agents among the outcast and the elf touched probing the Kingdom for any rot within. She also charged them with finding her lost, little moth should they still survive.

MOTHER NIGHT
NEMESIS OF THE 7 ERRANTS
WILD CARD
CULTURE - Elf Touched Mother Night has an additional 5 Power Points and the Outsider Hindrance. Her right hand ends in a copperhead and the scale pattern covers her skin.
STATS - Strength D8, Agility D8, Vigor D8, Smarts D6 Spirit D12
SKILLS - Fighting D10, Healing D8, Knowledge (Elves) D10, Notice D8, Pact D12+1, Persuasion D10, Research D6, Taunt D10
SIZE 1 PARRY 7 TOUGHNESS 9 (3)
EDGES- Additional Power Points, Arcane Background (Elf Pact), Dark Sight, Elan, Leaf Step, Luck, New Power x 3, Witch (Mother Night has one additional power of your choice)
HINDRANCES - One Eye (Major, Cut from her head when she was still a girl. Her first sacrifice to Elven lords), Outsider (Minor, You can't mistake Mother Night for anything but a pagan), Superstitious (Major, Having accrued so much arcane power, she has a dozen little taboos she will not break), Treebond (Major, Everyday Mother Night must spend time in contact with a tree)

ATTACKS
LEECH - STR+2D4 Damage, recover 1D6 Power Points on a successful hit. Double the Power Points recovered if you hit with a raise.
ADDERHAND - STR+D6 Damage, Poison (Roll Vigor at -2, causes petrification) Only make this attack when someone engages or disengages in melee with Mother Night.

SPECIAL ABILITIES

FONT OF MAGIC - Mother Night can use the mega-powers from Savage Rifts.
NEVERENDING BAG OF BOGLES -  A gift from one of her fey lovers, 3D4 bogles pour out with Mother Night is hit (use cats from the core book, adding Athletics D8 and a tendency to Grapple en masse).

POWERS - 25 POWER POINTS- armor, barrier, boost/lower trait, greater healing, intangibility, puppet, quickness, telekinesis


It's a bogle.

The 7 Errants are a fellowship of heroic martial artists and wanderers for Eli Kurtz' Blackwood setting - a mash-up of Wuxia action and frontier fairy tales. You can find the book for sale here and a free quick start bundle here

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